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author | Rob Clark <[email protected]> | 2015-11-16 15:07:29 -0500 |
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committer | Rob Clark <[email protected]> | 2015-11-18 14:31:13 -0500 |
commit | 8106fec74c4d8548974fcf64e052a6bac07e926f (patch) | |
tree | 1c1fdd5152d6f020bd9cf2a4879c5bdf51fadf11 /src/gallium/Makefile.am | |
parent | b24c9a8aeef6fbad06d7982aee8bdb55679289f3 (diff) |
freedreno/a3xx+a4xx: fix for stk binning pass hang
We'd end up in a state where shader uses no inputs, yet num_elements is
greater than zero. Triggered by a TF vertex shader which did:
gl_Position = vec4(0.0, 0.0, 0.0, 0.0);
resulting in a binning pass variant with no inputs.
Includes equiv fix in a4xx, even though we don't have binning-pass
enabled yet on a4xx.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/Makefile.am')
0 files changed, 0 insertions, 0 deletions