diff options
author | Rob Clark <[email protected]> | 2019-12-20 13:06:11 -0800 |
---|---|---|
committer | Rob Clark <[email protected]> | 2019-12-24 17:16:31 +0000 |
commit | 0c3206379403c5b7242c65695b10abe607b4a19a (patch) | |
tree | b3c35d5c5975545d78bda50eb29a69113c6192ff /src/freedreno | |
parent | a8beef332dbde0bb37d68bd2a53a00f9ad0c178d (diff) |
freedreno/ir3: fix flat shading again
These days `ctx->inputs` is the split scalar input components and
`ir->inputs` is the full vecN. This got fixed in the load_input case,
but the load_interpolated_input case was missed.
Fixes: bdf6b7018ce ("freedreno/ir3: re-work shader inputs/outputs")
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno')
-rw-r--r-- | src/freedreno/ir3/ir3_compiler_nir.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c index 7bbfe40dc91..133388a3a80 100644 --- a/src/freedreno/ir3/ir3_compiler_nir.c +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -1536,7 +1536,7 @@ emit_intrinsic(struct ir3_context *ctx, nir_intrinsic_instr *intr) * that is easier than mapping things back to a * nir_variable to figure out what it is. */ - dst[i] = ctx->ir->inputs[inloc]; + dst[i] = ctx->inputs[inloc]; } } } else { |