diff options
author | Eduardo Lima Mitev <[email protected]> | 2020-02-09 21:07:03 +0000 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-02-24 12:20:20 +0000 |
commit | 99f2b6144b5c3c4f48096ed0de4b15d1d13afd96 (patch) | |
tree | ffd84f446ede8f86f6d3fd7cd64d25fc7d868132 /src/freedreno/vulkan | |
parent | 12a22da6834f21cb089bf9ecd44c483bd264ccd3 (diff) |
turnip/pipeline: Don't assume tu_shader is a valid object
Fixes a crash in tu6_emit_fs_config() when 'shader' argument is
assumed to be non-null, which is possible.
Fixes dEQP test:
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics
Reviewed-by: Jonathan Marek <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3756>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3756>
Diffstat (limited to 'src/freedreno/vulkan')
-rw-r--r-- | src/freedreno/vulkan/tu_pipeline.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c index 5519cfe7139..3d7278a4c89 100644 --- a/src/freedreno/vulkan/tu_pipeline.c +++ b/src/freedreno/vulkan/tu_pipeline.c @@ -468,9 +468,15 @@ tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader, if (fs->need_fine_derivatives) sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE; - uint32_t sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(shader->texture_map.num_desc) | - A6XX_SP_FS_CONFIG_NSAMP(shader->sampler_map.num_desc) | - A6XX_SP_FS_CONFIG_NIBO(tu_shader_nibo(shader)); + uint32_t sp_fs_config = 0; + unsigned shader_nibo = 0; + if (shader) { + shader_nibo = tu_shader_nibo(shader); + sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(shader->texture_map.num_desc) | + A6XX_SP_FS_CONFIG_NSAMP(shader->sampler_map.num_desc) | + A6XX_SP_FS_CONFIG_NIBO(shader_nibo); + } + if (fs->instrlen) sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED; @@ -492,7 +498,7 @@ tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader, A6XX_HLSQ_FS_CNTL_ENABLED); tu_cs_emit_pkt4(cs, REG_A6XX_SP_IBO_COUNT, 1); - tu_cs_emit(cs, tu_shader_nibo(shader)); + tu_cs_emit(cs, shader_nibo); } static void |