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authorBrian Ho <[email protected]>2020-06-18 09:59:22 -0400
committerMarge Bot <[email protected]>2020-06-22 14:35:45 +0000
commit08aaa3d4c46984f49fa0a9971224fabbd5a31408 (patch)
treef73df70b48908d9627805443526a9f35cacf6b6b /src/freedreno/vulkan/tu_cmd_buffer.c
parent8cb226b2588edbe67488d23a3425a78e78152004 (diff)
turnip: Emit HS/DS user consts as draw states
Just like VS/GS/FS. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
Diffstat (limited to 'src/freedreno/vulkan/tu_cmd_buffer.c')
-rw-r--r--src/freedreno/vulkan/tu_cmd_buffer.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/freedreno/vulkan/tu_cmd_buffer.c b/src/freedreno/vulkan/tu_cmd_buffer.c
index a18f19ea0a0..1023aedf3af 100644
--- a/src/freedreno/vulkan/tu_cmd_buffer.c
+++ b/src/freedreno/vulkan/tu_cmd_buffer.c
@@ -3162,6 +3162,10 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
if (cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) {
cmd->state.shader_const_ib[MESA_SHADER_VERTEX] =
tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_VERTEX);
+ cmd->state.shader_const_ib[MESA_SHADER_TESS_CTRL] =
+ tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_TESS_CTRL);
+ cmd->state.shader_const_ib[MESA_SHADER_TESS_EVAL] =
+ tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_TESS_EVAL);
cmd->state.shader_const_ib[MESA_SHADER_GEOMETRY] =
tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_GEOMETRY);
cmd->state.shader_const_ib[MESA_SHADER_FRAGMENT] =
@@ -3238,6 +3242,8 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DS, pipeline->ds.state_ib);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_BLEND, pipeline->blend.state_ib);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_VS_CONST, cmd->state.shader_const_ib[MESA_SHADER_VERTEX]);
+ tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_HS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_CTRL]);
+ tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_EVAL]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_GS_CONST, cmd->state.shader_const_ib[MESA_SHADER_GEOMETRY]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_FS_CONST, cmd->state.shader_const_ib[MESA_SHADER_FRAGMENT]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DESC_SETS, cmd->state.desc_sets_ib);
@@ -3258,7 +3264,7 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
*/
uint32_t draw_state_count =
has_tess +
- ((cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) ? 3 : 0) +
+ ((cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) ? 5 : 0) +
((cmd->state.dirty & TU_CMD_DIRTY_DESCRIPTOR_SETS) ? 1 : 0) +
((cmd->state.dirty & TU_CMD_DIRTY_VERTEX_BUFFERS) ? 1 : 0) +
1; /* vs_params */
@@ -3271,6 +3277,8 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_TESS, tess_consts);
if (cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) {
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_VS_CONST, cmd->state.shader_const_ib[MESA_SHADER_VERTEX]);
+ tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_HS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_CTRL]);
+ tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_EVAL]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_GS_CONST, cmd->state.shader_const_ib[MESA_SHADER_GEOMETRY]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_FS_CONST, cmd->state.shader_const_ib[MESA_SHADER_FRAGMENT]);
}