diff options
author | Rob Clark <[email protected]> | 2018-11-11 10:10:46 -0500 |
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committer | Rob Clark <[email protected]> | 2018-11-27 15:44:02 -0500 |
commit | b4476138d5ad3f8d30c14ee61f2f375edfdbab2a (patch) | |
tree | 023f9d60e21ad74aa341bf49cfd07a4cb5ed5a03 /src/freedreno/drm/freedreno_bo_cache.c | |
parent | 6cb74eb4f1499d6e319a1c96d16174038e22540d (diff) |
freedreno: move drm to common location
So that we can re-use at least parts of it for vulkan driver, and so
that we can move ir3 to a common location (which uses fd_bo to allocate
storage for shaders)
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/drm/freedreno_bo_cache.c')
-rw-r--r-- | src/freedreno/drm/freedreno_bo_cache.c | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/src/freedreno/drm/freedreno_bo_cache.c b/src/freedreno/drm/freedreno_bo_cache.c new file mode 100644 index 00000000000..e8193caa721 --- /dev/null +++ b/src/freedreno/drm/freedreno_bo_cache.c @@ -0,0 +1,218 @@ +/* + * Copyright (C) 2012-2018 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "freedreno_drmif.h" +#include "freedreno_priv.h" + +void bo_del(struct fd_bo *bo); +extern pthread_mutex_t table_lock; + +static void +add_bucket(struct fd_bo_cache *cache, int size) +{ + unsigned int i = cache->num_buckets; + + assert(i < ARRAY_SIZE(cache->cache_bucket)); + + list_inithead(&cache->cache_bucket[i].list); + cache->cache_bucket[i].size = size; + cache->num_buckets++; +} + +/** + * @coarse: if true, only power-of-two bucket sizes, otherwise + * fill in for a bit smoother size curve.. + */ +void +fd_bo_cache_init(struct fd_bo_cache *cache, int coarse) +{ + unsigned long size, cache_max_size = 64 * 1024 * 1024; + + /* OK, so power of two buckets was too wasteful of memory. + * Give 3 other sizes between each power of two, to hopefully + * cover things accurately enough. (The alternative is + * probably to just go for exact matching of sizes, and assume + * that for things like composited window resize the tiled + * width/height alignment and rounding of sizes to pages will + * get us useful cache hit rates anyway) + */ + add_bucket(cache, 4096); + add_bucket(cache, 4096 * 2); + if (!coarse) + add_bucket(cache, 4096 * 3); + + /* Initialize the linked lists for BO reuse cache. */ + for (size = 4 * 4096; size <= cache_max_size; size *= 2) { + add_bucket(cache, size); + if (!coarse) { + add_bucket(cache, size + size * 1 / 4); + add_bucket(cache, size + size * 2 / 4); + add_bucket(cache, size + size * 3 / 4); + } + } +} + +/* Frees older cached buffers. Called under table_lock */ +void +fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time) +{ + int i; + + if (cache->time == time) + return; + + for (i = 0; i < cache->num_buckets; i++) { + struct fd_bo_bucket *bucket = &cache->cache_bucket[i]; + struct fd_bo *bo; + + while (!LIST_IS_EMPTY(&bucket->list)) { + bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list); + + /* keep things in cache for at least 1 second: */ + if (time && ((time - bo->free_time) <= 1)) + break; + + VG_BO_OBTAIN(bo); + list_del(&bo->list); + bo_del(bo); + } + } + + cache->time = time; +} + +static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size) +{ + int i; + + /* hmm, this is what intel does, but I suppose we could calculate our + * way to the correct bucket size rather than looping.. + */ + for (i = 0; i < cache->num_buckets; i++) { + struct fd_bo_bucket *bucket = &cache->cache_bucket[i]; + if (bucket->size >= size) { + return bucket; + } + } + + return NULL; +} + +static int is_idle(struct fd_bo *bo) +{ + return fd_bo_cpu_prep(bo, NULL, + DRM_FREEDRENO_PREP_READ | + DRM_FREEDRENO_PREP_WRITE | + DRM_FREEDRENO_PREP_NOSYNC) == 0; +} + +static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags) +{ + struct fd_bo *bo = NULL; + + /* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could + * skip the busy check.. if it is only going to be a render target + * then we probably don't need to stall.. + * + * NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail + * (MRU, since likely to be in GPU cache), rather than head (LRU).. + */ + pthread_mutex_lock(&table_lock); + if (!LIST_IS_EMPTY(&bucket->list)) { + bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list); + /* TODO check for compatible flags? */ + if (is_idle(bo)) { + list_del(&bo->list); + } else { + bo = NULL; + } + } + pthread_mutex_unlock(&table_lock); + + return bo; +} + +/* NOTE: size is potentially rounded up to bucket size: */ +struct fd_bo * +fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags) +{ + struct fd_bo *bo = NULL; + struct fd_bo_bucket *bucket; + + *size = align(*size, 4096); + bucket = get_bucket(cache, *size); + + /* see if we can be green and recycle: */ +retry: + if (bucket) { + *size = bucket->size; + bo = find_in_bucket(bucket, flags); + if (bo) { + VG_BO_OBTAIN(bo); + if (bo->funcs->madvise(bo, TRUE) <= 0) { + /* we've lost the backing pages, delete and try again: */ + pthread_mutex_lock(&table_lock); + bo_del(bo); + pthread_mutex_unlock(&table_lock); + goto retry; + } + p_atomic_set(&bo->refcnt, 1); + fd_device_ref(bo->dev); + return bo; + } + } + + return NULL; +} + +int +fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo) +{ + struct fd_bo_bucket *bucket = get_bucket(cache, bo->size); + + /* see if we can be green and recycle: */ + if (bucket) { + struct timespec time; + + bo->funcs->madvise(bo, FALSE); + + clock_gettime(CLOCK_MONOTONIC, &time); + + bo->free_time = time.tv_sec; + VG_BO_RELEASE(bo); + list_addtail(&bo->list, &bucket->list); + fd_bo_cache_cleanup(cache, time.tv_sec); + + /* bo's in the bucket cache don't have a ref and + * don't hold a ref to the dev: + */ + fd_device_del_locked(bo->dev); + + return 0; + } + + return -1; +} |