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authorChris Wilson <[email protected]>2015-08-05 13:58:46 +0100
committerChris Wilson <[email protected]>2015-08-07 20:57:05 +0100
commitffadfbf5d076638fa4022106cfe989bc5a145f20 (patch)
treea4d2f25fccc76b6b71560afdb8661fb9472389c2 /src/egl
parentba651967a201b48f380cd30495e271317c1d8522 (diff)
i965: Fix HW binding tables editing
Since the introduction of new gl_shader_stages in commit a2af956963b6bc4d29f37485e44c98008d2ef077 Author: Fabian Bieler <[email protected]> Date: Fri Mar 7 10:19:09 2014 +0100 mesa: add tessellation shader enums the translation table for the stage into the HW binding table edit command was broken, and so we used illegal commands. Fix the array initialisation to be impervious to changes in the gl_shader_stages enum and add the asserts that would have caught the issue earlier. Signed-off-by: Chris Wilson <[email protected]> Cc: Abdiel Janulgue <[email protected]> Cc: Jordan Justen <[email protected]> Cc: Matt Turner <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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