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author | Nicolai Hähnle <[email protected]> | 2017-06-24 10:27:18 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-05 12:25:49 +0200 |
commit | 210ebd4b9c1b510ff1b29a81aa7512ea77056966 (patch) | |
tree | 40d2924415506c52dd1b68ab57626a835cc3cd27 /src/egl | |
parent | f4f7096c1d68746a1833ba1b19d8a290a83cbdde (diff) |
glsl: explicitly zero out padding to gl_shader_variable bitfield
Otherwise, the padding bits remain undefined, which leads to valgrind
errors when storing the gl_shader_variable in the disk cache.
v2: use rzalloc instead of an explicit padding member variable
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions