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author | Topi Pohjolainen <[email protected]> | 2015-01-28 16:27:25 +0200 |
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committer | Topi Pohjolainen <[email protected]> | 2015-01-30 09:58:32 +0200 |
commit | 941aced635aab743bf1ec40ae7f3d21989c8a28e (patch) | |
tree | 726d56663e1df609d64f933361b891b8cf772697 /src/egl/docs | |
parent | 97caf5fa04dbd2148378a9e83c0e232f51552ee2 (diff) |
meta/blit: Compile programs with and without depth
When color buffers alone are concerned the depth is not needed.
No regression on BDW where meta blit is used instead of blorp. I
also disabled blorp temporarily for fbo-blits on IVB and saw no
regressions there either.
I also compared several graphics benchmarks on BDW and saw neither
regressions or improvements.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/egl/docs')
0 files changed, 0 insertions, 0 deletions