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authorIan Romanick <[email protected]>2017-09-20 19:51:39 -0500
committerIan Romanick <[email protected]>2017-10-02 14:46:11 -0700
commitff5254bf089cdf032465eac225954fe046154cc1 (patch)
tree91a1b7533b5a6a1af332550c4f774c59663c01fd /src/compiler
parent623002f0b2d3a0b65d5dc6c5de9060adf0f3658f (diff)
glsl: Move 'foo = foo;' optimization to opt_dead_code_local
The optimization as done in opt_copy_propagation would have to be removed in the next patch. If we just eliminate that optimization altogether, shader-db results, even on platforms that use NIR, are hurt quite substantially. I have not investigated why NIR isn't picking up the slack here. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]> Cc: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/opt_copy_propagation.cpp19
-rw-r--r--src/compiler/glsl/opt_dead_code_local.cpp11
2 files changed, 18 insertions, 12 deletions
diff --git a/src/compiler/glsl/opt_copy_propagation.cpp b/src/compiler/glsl/opt_copy_propagation.cpp
index b72ae5a5e11..b8ef0de0a30 100644
--- a/src/compiler/glsl/opt_copy_propagation.cpp
+++ b/src/compiler/glsl/opt_copy_propagation.cpp
@@ -348,18 +348,13 @@ ir_copy_propagation_visitor::add_copy(ir_assignment *ir)
ir_variable *lhs_var = ir->whole_variable_written();
ir_variable *rhs_var = ir->rhs->whole_variable_referenced();
- if ((lhs_var != NULL) && (rhs_var != NULL)) {
- if (lhs_var == rhs_var) {
- /* This is a dumb assignment, but we've conveniently noticed
- * it here. Removing it now would mess up the loop iteration
- * calling us. Just flag it to not execute, and someone else
- * will clean up the mess.
- */
- ir->condition = new(ralloc_parent(ir)) ir_constant(false);
- this->progress = true;
- } else if (lhs_var->data.mode != ir_var_shader_storage &&
- lhs_var->data.mode != ir_var_shader_shared &&
- lhs_var->data.precise == rhs_var->data.precise) {
+ /* Don't try to remove a dumb assignment of a variable to itself. Removing
+ * it now would mess up the loop iteration calling us.
+ */
+ if (lhs_var != NULL && rhs_var != NULL && lhs_var != rhs_var) {
+ if (lhs_var->data.mode != ir_var_shader_storage &&
+ lhs_var->data.mode != ir_var_shader_shared &&
+ lhs_var->data.precise == rhs_var->data.precise) {
assert(lhs_var);
assert(rhs_var);
_mesa_hash_table_insert(acp, lhs_var, rhs_var);
diff --git a/src/compiler/glsl/opt_dead_code_local.cpp b/src/compiler/glsl/opt_dead_code_local.cpp
index a4038794c6b..3cbc441ac9c 100644
--- a/src/compiler/glsl/opt_dead_code_local.cpp
+++ b/src/compiler/glsl/opt_dead_code_local.cpp
@@ -173,6 +173,17 @@ process_assignment(void *lin_ctx, ir_assignment *ir, exec_list *assignments)
bool progress = false;
kill_for_derefs_visitor v(assignments);
+ if (ir->condition == NULL) {
+ /* If this is an assignment of the form "foo = foo;", remove the whole
+ * instruction and be done with it.
+ */
+ const ir_variable *const lhs_var = ir->whole_variable_written();
+ if (lhs_var != NULL && lhs_var == ir->rhs->whole_variable_referenced()) {
+ ir->remove();
+ return true;
+ }
+ }
+
/* Kill assignment entries for things used to produce this assignment. */
ir->rhs->accept(&v);
if (ir->condition) {