diff options
author | Andrii Simiklit <[email protected]> | 2019-07-17 15:05:49 +0300 |
---|---|---|
committer | Kristian H. Kristensen <[email protected]> | 2020-01-06 13:01:19 -0800 |
commit | be6d51e1e3a2b2165cd21fbdda2527d10f4ce9ff (patch) | |
tree | 833424de32a8d925b6ba5f3d9dd4587d64dd00cf /src/compiler | |
parent | 4beb0a23088e68693e94599ef36eb41cbcd59289 (diff) |
glsl/nir: do not change an element index to have correct block name
When SSBO array is used with packed layout, both IR tree
and as a result, NIR tree will be incorrect.
In fact, the SSBO dereference indices won't
match the array size in some cases like the following:
"layout(packed, binding=1) buffer SSBO { vec4 a; } ssbo[3];
out vec4 color;
void main() {
color = ssbo[2].a;
}"
After linking the IR and then NIR will have an SSBO array
definition with size 1 but dereference still will have index 2
and linked_shader->Program->sh.ShaderStorageBlocks
will contain just SSBO with name "SSBO[2]"
So this line should be removed at least as a workaround for now
to avoid error like:
Failed to find the block by name "SSBO[0]"
Fixes: 810dde2a "glsl/nir: Add a pass to lower UBO and SSBO access"
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/gl_nir_lower_buffers.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/gl_nir_lower_buffers.c b/src/compiler/glsl/gl_nir_lower_buffers.c index 59bb582069a..60ac1417355 100644 --- a/src/compiler/glsl/gl_nir_lower_buffers.c +++ b/src/compiler/glsl/gl_nir_lower_buffers.c @@ -49,7 +49,6 @@ get_block_array_index(nir_builder *b, nir_deref_instr *deref, if (nir_src_is_const(deref->arr.index)) { unsigned arr_index = nir_src_as_uint(deref->arr.index); - arr_index = MIN2(arr_index, arr_size - 1); /* We're walking the deref from the tail so prepend the array index */ block_name = ralloc_asprintf(b->shader, "[%u]%s", arr_index, |