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author | Brian Paul <[email protected]> | 2017-07-20 10:51:45 -0600 |
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committer | Brian Paul <[email protected]> | 2017-07-22 13:18:56 -0600 |
commit | b4debc0d6959b793d315f70fd9a354717d51522a (patch) | |
tree | 99112967e074157be5a12b3381d3dd689fd42bb7 /src/compiler | |
parent | aeade86db5761313f8b8c3c8555d3813d92e92ff (diff) |
st/mesa: use proper resource target type in st_AllocTextureStorage()
When we validate the texture sample count, pass the correct
pipe_texture_target for the texture, rather than PIPE_TEXTURE_2D.
Also add more comments about MSAA.
No piglit regressions with VMware driver.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler')
0 files changed, 0 insertions, 0 deletions