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authorMarek Olšák <[email protected]>2020-05-08 22:42:43 -0400
committerMarge Bot <[email protected]>2020-06-02 20:01:18 +0000
commit6fe20ebaaa933ddd17b655e61ba3fe3d358b8513 (patch)
tree721e7e5e27610628a6dc053c1e54ffcfd815d62f /src/compiler
parenta052a9c27777fc2cc92ed7ac3cd820e828abf2f0 (diff)
glsl: lower mediump integer types to int16 and uint16
Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Rob Clark <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp4
-rw-r--r--src/compiler/glsl/ir_optimization.h3
-rw-r--r--src/compiler/glsl/lower_precision.cpp144
-rw-r--r--src/compiler/glsl/standalone.cpp3
-rw-r--r--src/compiler/glsl/tests/lower_precision_test.py731
5 files changed, 834 insertions, 51 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index e610fda002c..c0f116b8fb4 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2246,8 +2246,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
&ctx->Const.ShaderCompilerOptions[shader->Stage];
if (!state->error && !shader->ir->is_empty()) {
- if (options->LowerPrecision)
- lower_precision(shader->ir);
+ if (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)
+ lower_precision(options, shader->ir);
lower_builtins(shader->ir);
assign_subroutine_indexes(state);
lower_subroutine(shader->ir, state);
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index 23365df10a3..0274ad260da 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -188,6 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
bool lower_64bit_integer_instructions(exec_list *instructions,
unsigned what_to_lower);
-bool lower_precision(exec_list *instructions);
+bool lower_precision(const struct gl_shader_compiler_options *options,
+ exec_list *instructions);
#endif /* GLSL_IR_OPTIMIZATION_H */
diff --git a/src/compiler/glsl/lower_precision.cpp b/src/compiler/glsl/lower_precision.cpp
index 9ba1efafa01..44cc7969204 100644
--- a/src/compiler/glsl/lower_precision.cpp
+++ b/src/compiler/glsl/lower_precision.cpp
@@ -26,6 +26,7 @@
*/
#include "main/macros.h"
+#include "main/mtypes.h"
#include "compiler/glsl_types.h"
#include "ir.h"
#include "ir_builder.h"
@@ -40,7 +41,7 @@ namespace {
class find_precision_visitor : public ir_rvalue_enter_visitor {
public:
- find_precision_visitor();
+ find_precision_visitor(const struct gl_shader_compiler_options *options);
~find_precision_visitor();
virtual void handle_rvalue(ir_rvalue **rvalue);
@@ -67,6 +68,8 @@ public:
struct hash_table *clone_ht;
void *lowered_builtin_mem_ctx;
+
+ const struct gl_shader_compiler_options *options;
};
class find_lowerable_rvalues_visitor : public ir_hierarchical_visitor {
@@ -102,7 +105,9 @@ public:
std::vector<ir_instruction *> lowerable_children;
};
- find_lowerable_rvalues_visitor(struct set *result);
+ find_lowerable_rvalues_visitor(struct set *result,
+ const struct gl_shader_compiler_options *options);
+ bool can_lower_type(const glsl_type *type) const;
static void stack_enter(class ir_instruction *ir, void *data);
static void stack_leave(class ir_instruction *ir, void *data);
@@ -118,14 +123,15 @@ public:
virtual ir_visitor_status visit_leave(ir_assignment *ir);
virtual ir_visitor_status visit_leave(ir_call *ir);
- static can_lower_state handle_precision(const glsl_type *type,
- int precision);
+ can_lower_state handle_precision(const glsl_type *type,
+ int precision) const;
static parent_relation get_parent_relation(ir_instruction *parent,
ir_instruction *child);
std::vector<stack_entry> stack;
struct set *lowerable_rvalues;
+ const struct gl_shader_compiler_options *options;
void pop_stack_entry();
void add_lowerable_children(const stack_entry &entry);
@@ -142,7 +148,7 @@ public:
};
bool
-can_lower_type(const glsl_type *type)
+find_lowerable_rvalues_visitor::can_lower_type(const glsl_type *type) const
{
/* Don’t lower any expressions involving non-float types except bool and
* texture samplers. This will rule out operations that change the type such
@@ -152,19 +158,30 @@ can_lower_type(const glsl_type *type)
*/
switch (type->base_type) {
- case GLSL_TYPE_FLOAT:
+ /* TODO: should we do anything for these two with regard to Int16 vs FP16
+ * support?
+ */
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
return true;
+ case GLSL_TYPE_FLOAT:
+ return options->LowerPrecisionFloat16;
+
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ return options->LowerPrecisionInt16;
+
default:
return false;
}
}
-find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res)
+find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res,
+ const struct gl_shader_compiler_options *opts)
{
lowerable_rvalues = res;
+ options = opts;
callback_enter = stack_enter;
callback_leave = stack_leave;
data_enter = this;
@@ -270,7 +287,7 @@ find_lowerable_rvalues_visitor::stack_leave(class ir_instruction *ir,
enum find_lowerable_rvalues_visitor::can_lower_state
find_lowerable_rvalues_visitor::handle_precision(const glsl_type *type,
- int precision)
+ int precision) const
{
if (!can_lower_type(type))
return CANT_LOWER;
@@ -484,10 +501,11 @@ find_lowerable_rvalues_visitor::visit_leave(ir_assignment *ir)
}
void
-find_lowerable_rvalues(exec_list *instructions,
+find_lowerable_rvalues(const struct gl_shader_compiler_options *options,
+ exec_list *instructions,
struct set *result)
{
- find_lowerable_rvalues_visitor v(result);
+ find_lowerable_rvalues_visitor v(result, options);
visit_list_elements(&v, instructions);
@@ -495,12 +513,50 @@ find_lowerable_rvalues(exec_list *instructions,
}
static ir_rvalue *
-convert_precision(int op, ir_rvalue *ir)
+convert_precision(glsl_base_type type, bool up, ir_rvalue *ir)
{
- unsigned base_type = (op == ir_unop_f2fmp ?
- GLSL_TYPE_FLOAT16 : GLSL_TYPE_FLOAT);
+ unsigned new_type, op;
+
+ if (up) {
+ switch (type) {
+ case GLSL_TYPE_FLOAT16:
+ new_type = GLSL_TYPE_FLOAT;
+ op = ir_unop_f162f;
+ break;
+ case GLSL_TYPE_INT16:
+ new_type = GLSL_TYPE_INT;
+ op = ir_unop_i2i;
+ break;
+ case GLSL_TYPE_UINT16:
+ new_type = GLSL_TYPE_UINT;
+ op = ir_unop_u2u;
+ break;
+ default:
+ unreachable("invalid type");
+ return NULL;
+ }
+ } else {
+ switch (type) {
+ case GLSL_TYPE_FLOAT:
+ new_type = GLSL_TYPE_FLOAT16;
+ op = ir_unop_f2fmp;
+ break;
+ case GLSL_TYPE_INT:
+ new_type = GLSL_TYPE_INT16;
+ op = ir_unop_i2imp;
+ break;
+ case GLSL_TYPE_UINT:
+ new_type = GLSL_TYPE_UINT16;
+ op = ir_unop_u2ump;
+ break;
+ default:
+ unreachable("invalid type");
+ return NULL;
+ }
+ }
+
const glsl_type *desired_type;
- desired_type = glsl_type::get_instance(base_type,
+ desired_type = glsl_type::get_instance(new_type,
ir->type->vector_elements,
ir->type->matrix_columns);
@@ -508,6 +564,22 @@ convert_precision(int op, ir_rvalue *ir)
return new(mem_ctx) ir_expression(op, desired_type, ir, NULL);
}
+static glsl_base_type
+lower_type(glsl_base_type type)
+{
+ switch (type) {
+ case GLSL_TYPE_FLOAT:
+ return GLSL_TYPE_FLOAT16;
+ case GLSL_TYPE_INT:
+ return GLSL_TYPE_INT16;
+ case GLSL_TYPE_UINT:
+ return GLSL_TYPE_UINT16;
+ default:
+ unreachable("invalid type");
+ return GLSL_TYPE_ERROR;;
+ }
+}
+
void
lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
{
@@ -518,9 +590,11 @@ lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
if (ir->as_dereference()) {
if (!ir->type->is_boolean())
- *rvalue = convert_precision(ir_unop_f2fmp, ir);
- } else if (ir->type->is_float()) {
- ir->type = glsl_type::get_instance(GLSL_TYPE_FLOAT16,
+ *rvalue = convert_precision(ir->type->base_type, false, ir);
+ } else if (ir->type->base_type == GLSL_TYPE_FLOAT ||
+ ir->type->base_type == GLSL_TYPE_INT ||
+ ir->type->base_type == GLSL_TYPE_UINT) {
+ ir->type = glsl_type::get_instance(lower_type(ir->type->base_type),
ir->type->vector_elements,
ir->type->matrix_columns,
ir->type->explicit_stride,
@@ -531,8 +605,18 @@ lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
if (const_ir) {
ir_constant_data value;
- for (unsigned i = 0; i < ARRAY_SIZE(value.f16); i++)
- value.f16[i] = _mesa_float_to_half(const_ir->value.f[i]);
+ if (ir->type->base_type == GLSL_TYPE_FLOAT16) {
+ for (unsigned i = 0; i < ARRAY_SIZE(value.f16); i++)
+ value.f16[i] = _mesa_float_to_half(const_ir->value.f[i]);
+ } else if (ir->type->base_type == GLSL_TYPE_INT16) {
+ for (unsigned i = 0; i < ARRAY_SIZE(value.i16); i++)
+ value.i16[i] = const_ir->value.i[i];
+ } else if (ir->type->base_type == GLSL_TYPE_UINT16) {
+ for (unsigned i = 0; i < ARRAY_SIZE(value.u16); i++)
+ value.u16[i] = const_ir->value.u[i];
+ } else {
+ unreachable("invalid type");
+ }
const_ir->value = value;
}
@@ -586,6 +670,10 @@ lower_precision_visitor::visit_leave(ir_expression *ir)
case ir_unop_f2b:
ir->operation = ir_unop_f162b;
break;
+ case ir_unop_b2i:
+ case ir_unop_i2b:
+ /* Nothing to do - they both support int16. */
+ break;
default:
break;
}
@@ -599,7 +687,7 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
/* Checking the precision of rvalue can be lowered first throughout
* find_lowerable_rvalues_visitor.
* Once it found the precision of rvalue can be lowered, then we can
- * add conversion f2fmp through lower_precision_visitor.
+ * add conversion f2fmp, etc. through lower_precision_visitor.
*/
if (*rvalue == NULL)
return;
@@ -629,7 +717,7 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
* converted to bool
*/
if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
- *rvalue = convert_precision(ir_unop_f162f, *rvalue);
+ *rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
progress = true;
}
@@ -679,7 +767,7 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
param->data.precision = GLSL_PRECISION_MEDIUM;
}
- lower_precision(&lowered_sig->body);
+ lower_precision(options, &lowered_sig->body);
_mesa_hash_table_clear(clone_ht, NULL);
@@ -688,12 +776,13 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
return lowered_sig;
}
-find_precision_visitor::find_precision_visitor()
+find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
: progress(false),
lowerable_rvalues(_mesa_pointer_set_create(NULL)),
lowered_builtins(NULL),
clone_ht(NULL),
- lowered_builtin_mem_ctx(NULL)
+ lowered_builtin_mem_ctx(NULL),
+ options(options)
{
}
@@ -711,11 +800,12 @@ find_precision_visitor::~find_precision_visitor()
}
bool
-lower_precision(exec_list *instructions)
+lower_precision(const struct gl_shader_compiler_options *options,
+ exec_list *instructions)
{
- find_precision_visitor v;
+ find_precision_visitor v(options);
- find_lowerable_rvalues(instructions, v.lowerable_rvalues);
+ find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
visit_list_elements(&v, instructions);
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 9a7f7d58ed6..02f019e0bde 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -438,7 +438,8 @@ standalone_compile_shader(const struct standalone_options *_options,
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[i];
- options->LowerPrecision = true;
+ options->LowerPrecisionFloat16 = true;
+ options->LowerPrecisionInt16 = true;
}
}
diff --git a/src/compiler/glsl/tests/lower_precision_test.py b/src/compiler/glsl/tests/lower_precision_test.py
index 6d6e1271711..0934e61e4ab 100644
--- a/src/compiler/glsl/tests/lower_precision_test.py
+++ b/src/compiler/glsl/tests/lower_precision_test.py
@@ -31,7 +31,7 @@ Test = namedtuple("Test", "name source match_re")
TESTS = [
- Test("simple division",
+ Test("f32 simple division",
"""
uniform mediump float a, b;
@@ -41,6 +41,36 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
+ Test("i32 simple division",
+ """
+ #version 300 es
+ precision mediump float;
+ precision mediump int;
+ uniform mediump int a, b;
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(a / b);
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 simple division",
+ """
+ #version 300 es
+ precision mediump float;
+ precision mediump int;
+ uniform mediump uint a, b;
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(a / b);
+ }
+ """,
+ r'\(expression +uint16_t +/'),
Test("dot",
"""
uniform mediump vec2 a, b;
@@ -51,7 +81,7 @@ TESTS = [
}
""",
r'\(expression +float16_t +dot\b'),
- Test("array with const index",
+ Test("f32 array with const index",
"""
precision mediump float;
@@ -63,7 +93,39 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("array with uniform index",
+ Test("i32 array with const index",
+ """
+ #version 300 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int in_simple[2];
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(in_simple[0] / in_simple[1]);
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 array with const index",
+ """
+ #version 300 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint in_simple[2];
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(in_simple[0] / in_simple[1]);
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 array with uniform index",
"""
precision mediump float;
@@ -76,7 +138,41 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("array-of-array with const index",
+ Test("i32 array with uniform index",
+ """
+ #version 300 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int in_simple[2];
+ uniform int i0, i1;
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(in_simple[i0] / in_simple[i1]);
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 array with uniform index",
+ """
+ #version 300 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint in_simple[2];
+ uniform int i0, i1;
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(in_simple[i0] / in_simple[i1]);
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 array-of-array with const index",
"""
#version 310 es
precision mediump float;
@@ -91,7 +187,39 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("array-of-array with uniform index",
+ Test("i32 array-of-array with const index",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int in_aoa[2][2];
+
+ layout(location = 0) out highp int out_color;
+
+ void main()
+ {
+ out_color = in_aoa[0][0] / in_aoa[1][1];
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 array-of-array with const index",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint in_aoa[2][2];
+
+ layout(location = 0) out highp uint out_color;
+
+ void main()
+ {
+ out_color = in_aoa[0][0] / in_aoa[1][1];
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 array-of-array with uniform index",
"""
#version 310 es
precision mediump float;
@@ -107,7 +235,41 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("array index",
+ Test("i32 array-of-array with uniform index",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int in_aoa[2][2];
+ uniform int i0, i1;
+
+ layout(location = 0) out highp int out_color;
+
+ void main()
+ {
+ out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 array-of-array with uniform index",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint in_aoa[2][2];
+ uniform int i0, i1;
+
+ layout(location = 0) out highp uint out_color;
+
+ void main()
+ {
+ out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 array index",
"""
uniform mediump float a, b;
uniform mediump float values[2];
@@ -118,7 +280,24 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("function",
+ Test("i32 array index",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform mediump int a, b;
+ uniform mediump int values[2];
+
+ out highp int color;
+
+ void main()
+ {
+ color = values[a / b];
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("f32 function",
"""
precision mediump float;
@@ -142,7 +321,63 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("function mediump args",
+ Test("i32 function",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int a, b;
+
+ mediump int
+ get_a()
+ {
+ return a;
+ }
+
+ int
+ get_b()
+ {
+ return b;
+ }
+
+ out highp int color;
+
+ void main()
+ {
+ color = get_a() / get_b();
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 function",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint a, b;
+
+ mediump uint
+ get_a()
+ {
+ return a;
+ }
+
+ uint
+ get_b()
+ {
+ return b;
+ }
+
+ out highp uint color;
+
+ void main()
+ {
+ color = get_a() / get_b();
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 function mediump args",
"""
precision mediump float;
@@ -160,7 +395,51 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("function highp args",
+ Test("i32 function mediump args",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int a, b;
+
+ mediump int
+ do_div(int x, int y)
+ {
+ return x / y;
+ }
+
+ out highp int color;
+
+ void main()
+ {
+ color = do_div(a, b);
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 function mediump args",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint a, b;
+
+ mediump uint
+ do_div(uint x, uint y)
+ {
+ return x / y;
+ }
+
+ out highp uint color;
+
+ void main()
+ {
+ color = do_div(a, b);
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 function highp args",
"""
precision mediump float;
@@ -178,7 +457,51 @@ TESTS = [
}
""",
r'\(expression +float +/'),
- Test("function inout different precision highp",
+ Test("i32 function highp args",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int a, b;
+
+ mediump int
+ do_div(highp int x, highp int y)
+ {
+ return x / y;
+ }
+
+ out highp int color;
+
+ void main()
+ {
+ color = do_div(a, b);
+ }
+ """,
+ r'\(expression +int +/'),
+ Test("u32 function highp args",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint a, b;
+
+ mediump uint
+ do_div(highp uint x, highp uint y)
+ {
+ return x / y;
+ }
+
+ out highp uint color;
+
+ void main()
+ {
+ color = do_div(a, b);
+ }
+ """,
+ r'\(expression +uint +/'),
+ Test("f32 function inout different precision highp",
"""
uniform mediump float a, b;
@@ -196,7 +519,49 @@ TESTS = [
}
""",
r'\(expression +float +/'),
- Test("function inout different precision mediump",
+ Test("i32 function inout different precision highp",
+ """
+ #version 310 es
+ uniform mediump int a, b;
+
+ void
+ do_div(inout highp int x, highp int y)
+ {
+ x = x / y;
+ }
+
+ out mediump int color;
+
+ void main()
+ {
+ mediump int temp = a;
+ do_div(temp, b);
+ color = temp;
+ }
+ """,
+ r'\(expression +int +/'),
+ Test("u32 function inout different precision highp",
+ """
+ #version 310 es
+ uniform mediump uint a, b;
+
+ void
+ do_div(inout highp uint x, highp uint y)
+ {
+ x = x / y;
+ }
+
+ out mediump uint color;
+
+ void main()
+ {
+ mediump uint temp = a;
+ do_div(temp, b);
+ color = temp;
+ }
+ """,
+ r'\(expression +uint +/'),
+ Test("f32 function inout different precision mediump",
"""
uniform highp float a, b;
@@ -214,7 +579,49 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("if",
+ Test("i32 function inout different precision mediump",
+ """
+ #version 310 es
+ uniform highp int a, b;
+
+ out highp int color;
+
+ void
+ do_div(inout mediump int x, mediump int y)
+ {
+ x = x / y;
+ }
+
+ void main()
+ {
+ highp int temp = a;
+ do_div(temp, b);
+ color = temp;
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 function inout different precision mediump",
+ """
+ #version 310 es
+ uniform highp uint a, b;
+
+ out highp uint color;
+
+ void
+ do_div(inout mediump uint x, mediump uint y)
+ {
+ x = x / y;
+ }
+
+ void main()
+ {
+ highp uint temp = a;
+ do_div(temp, b);
+ color = temp;
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 if",
"""
precision mediump float;
@@ -230,6 +637,46 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
+ Test("i32 if",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform int a, b;
+
+ out vec4 color;
+
+ void
+ main()
+ {
+ if (a / b < 10)
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 if",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform uint a, b;
+
+ out vec4 color;
+
+ void
+ main()
+ {
+ if (a / b < 10u)
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ """,
+ r'\(expression +uint16_t +/'),
Test("matrix",
"""
precision mediump float;
@@ -243,7 +690,7 @@ TESTS = [
}
""",
r'\(expression +f16vec2 \*.*\bf16mat2\b'),
- Test("simple struct deref",
+ Test("f32 simple struct deref",
"""
precision mediump float;
@@ -259,7 +706,47 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("embedded struct deref",
+ Test("i32 simple struct deref",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ struct simple {
+ int a, b;
+ };
+
+ uniform simple in_simple;
+
+ out highp int color;
+
+ void main()
+ {
+ color = in_simple.a / in_simple.b;
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 simple struct deref",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ struct simple {
+ uint a, b;
+ };
+
+ uniform simple in_simple;
+
+ out highp uint color;
+
+ void main()
+ {
+ color = in_simple.a / in_simple.b;
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 embedded struct deref",
"""
precision mediump float;
@@ -279,7 +766,55 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("arrayed struct deref",
+ Test("i32 embedded struct deref",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ struct simple {
+ int a, b;
+ };
+
+ struct embedded {
+ simple a, b;
+ };
+
+ uniform embedded in_embedded;
+
+ out highp int color;
+
+ void main()
+ {
+ color = in_embedded.a.a / in_embedded.b.b;
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 embedded struct deref",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ struct simple {
+ uint a, b;
+ };
+
+ struct embedded {
+ simple a, b;
+ };
+
+ uniform embedded in_embedded;
+
+ out highp uint color;
+
+ void main()
+ {
+ color = in_embedded.a.a / in_embedded.b.b;
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 arrayed struct deref",
"""
precision mediump float;
@@ -299,7 +834,55 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("mixed precision not lowered",
+ Test("i32 arrayed struct deref",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ struct simple {
+ int a, b;
+ };
+
+ struct arrayed {
+ simple a[2];
+ };
+
+ uniform arrayed in_arrayed;
+
+ out highp int color;
+
+ void main()
+ {
+ color = in_arrayed.a[0].a / in_arrayed.a[1].b;
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("u32 arrayed struct deref",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ struct simple {
+ uint a, b;
+ };
+
+ struct arrayed {
+ simple a[2];
+ };
+
+ uniform arrayed in_arrayed;
+
+ out highp uint color;
+
+ void main()
+ {
+ color = in_arrayed.a[0].a / in_arrayed.a[1].b;
+ }
+ """,
+ r'\(expression +uint16_t +/'),
+ Test("f32 mixed precision not lowered",
"""
uniform mediump float a;
uniform highp float b;
@@ -310,7 +893,35 @@ TESTS = [
}
""",
r'\(expression +float +/'),
- Test("texture sample",
+ Test("i32 mixed precision not lowered",
+ """
+ #version 310 es
+ uniform mediump int a;
+ uniform highp int b;
+
+ out mediump int color;
+
+ void main()
+ {
+ color = a / b;
+ }
+ """,
+ r'\(expression +int +/'),
+ Test("u32 mixed precision not lowered",
+ """
+ #version 310 es
+ uniform mediump uint a;
+ uniform highp uint b;
+
+ out mediump uint color;
+
+ void main()
+ {
+ color = a / b;
+ }
+ """,
+ r'\(expression +uint +/'),
+ Test("f32 texture sample",
"""
precision mediump float;
@@ -323,8 +934,44 @@ TESTS = [
gl_FragColor = texture2D(tex, coord) / divisor;
}
""",
- r'\(expression +f16vec4 +/'),
- Test("expression in lvalue",
+ r'\(expression +f16vec4 +/.*\(tex +f16vec4 +'),
+ Test("i32 texture sample",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform mediump isampler2D tex;
+ uniform vec2 coord;
+ uniform int divisor;
+
+ out highp ivec4 color;
+
+ void main()
+ {
+ color = texture(tex, coord) / divisor;
+ }
+ """,
+ r'\(expression +i16vec4 +/.*\(tex +i16vec4 +'),
+ Test("u32 texture sample",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform mediump usampler2D tex;
+ uniform vec2 coord;
+ uniform uint divisor;
+
+ out highp uvec4 color;
+
+ void main()
+ {
+ color = texture(tex, coord) / divisor;
+ }
+ """,
+ r'\(expression +u16vec4 +/.*\(tex +u16vec4 +'),
+ Test("f32 expression in lvalue",
"""
uniform mediump float a, b;
@@ -335,7 +982,24 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
- Test("builtin with const arg",
+ Test("i32 expression in lvalue",
+ """
+ #version 310 es
+ precision mediump float;
+ precision mediump int;
+
+ uniform mediump int a, b;
+
+ out vec4 color;
+
+ void main()
+ {
+ color = vec4(1.0);
+ color[a / b] = 0.5;
+ }
+ """,
+ r'\(expression +int16_t +/'),
+ Test("f32 builtin with const arg",
"""
uniform mediump float a;
@@ -345,6 +1009,32 @@ TESTS = [
}
""",
r'\(expression +float16_t min'),
+ Test("i32 builtin with const arg",
+ """
+ #version 310 es
+ uniform mediump int a;
+
+ out highp int color;
+
+ void main()
+ {
+ color = min(a, 3);
+ }
+ """,
+ r'\(expression +int16_t min'),
+ Test("u32 builtin with const arg",
+ """
+ #version 310 es
+ uniform mediump uint a;
+
+ out highp uint color;
+
+ void main()
+ {
+ color = min(a, 3u);
+ }
+ """,
+ r'\(expression +uint16_t min'),
]
@@ -364,6 +1054,7 @@ def run_test(standalone_compiler, test):
ir = compile_shader(standalone_compiler, test.source)
if re.search(test.match_re, ir) is None:
+ print(ir)
return False
return True