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authorJason Ekstrand <[email protected]>2018-06-29 14:14:52 -0700
committerJason Ekstrand <[email protected]>2018-07-02 12:09:39 -0700
commit2bf8be99b0f3dedd8fb23eeba998f6e1c540edf7 (patch)
tree7f5cad6f18d88b73d2d7ebd2b7b745859799dba4 /src/compiler
parent893fc2d07d382c0b9563c0b48215a0e260f17d4b (diff)
nir/types: Add a natural size and alignment helper
The size and alignment are "natural" in the sense that everything is aligned to a scalar. This is a bit tighter than std430 where vec3s are required to be aligned to a vec4. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir_types.cpp56
-rw-r--r--src/compiler/nir_types.h6
2 files changed, 62 insertions, 0 deletions
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index d2b2a93b207..2b932b1967e 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -477,3 +477,59 @@ glsl_channel_type(const glsl_type *t)
unreachable("Unhandled base type glsl_channel_type()");
}
}
+
+void
+glsl_get_natural_size_align_bytes(const struct glsl_type *type,
+ unsigned *size, unsigned *align)
+{
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_FLOAT16:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64: {
+ unsigned N = glsl_get_bit_size(type) / 8;
+ *size = N * type->components();
+ *align = N;
+ break;
+ }
+
+ case GLSL_TYPE_ARRAY: {
+ unsigned elem_size, elem_align;
+ glsl_get_natural_size_align_bytes(type->fields.array,
+ &elem_size, &elem_align);
+ *align = elem_align;
+ *size = type->length * ALIGN_POT(elem_size, elem_align);
+ break;
+ }
+
+ case GLSL_TYPE_STRUCT:
+ *size = 0;
+ *align = 0;
+ for (unsigned i = 0; i < type->length; i++) {
+ unsigned elem_size, elem_align;
+ glsl_get_natural_size_align_bytes(type->fields.structure[i].type,
+ &elem_size, &elem_align);
+ *align = MAX2(*align, elem_align);
+ *size = ALIGN_POT(*size, elem_align) + elem_size;
+ }
+ break;
+
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_ATOMIC_UINT:
+ case GLSL_TYPE_SUBROUTINE:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_FUNCTION:
+ unreachable("type does not have a natural size");
+ }
+}
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 1107cfd73f2..67c4d7b5097 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -184,6 +184,12 @@ const struct glsl_type *glsl_transposed_type(const struct glsl_type *type);
const struct glsl_type *glsl_channel_type(const struct glsl_type *type);
+typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
+ unsigned *size, unsigned *align);
+
+void glsl_get_natural_size_align_bytes(const struct glsl_type *type,
+ unsigned *size, unsigned *align);
+
#ifdef __cplusplus
}
#endif