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authorErik Faye-Lund <[email protected]>2019-04-08 14:59:39 +0200
committerErik Faye-Lund <[email protected]>2019-10-04 14:55:40 +0000
commit1d6d2ca9f1207d3fbb58b88a777417e2cc0a05fc (patch)
treea22bb4bc2349f3c4ed808347cc8ac1e630edf5f0 /src/compiler
parenta87b0f51410932e03f43a0f5c8ad21a9099e57df (diff)
nir: initialize uses_discard to false
This matches what we do for uses_sample_qualifier, and what we do in ir_set_program_inouts.cpp as well. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_gather_info.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 1e251149872..09147bd5a50 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -381,6 +381,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
}
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
+ shader->info.fs.uses_discard = false;
}
void *dead_ctx = ralloc_context(NULL);