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authorIan Romanick <[email protected]>2018-01-05 18:40:21 -0800
committerIan Romanick <[email protected]>2018-01-10 07:21:11 -0800
commit0c9df36157aca1e725f037e5adc54100aa387bd3 (patch)
tree62370a45122ced8d57a60e9501da30b62d649d42 /src/compiler
parent702dc43f7eda025103df8adaf9a57067f8f56f87 (diff)
glsl/linker: Mark no locations as invalid instead of marking all locations
If max_index were ever 32, the linker would have marked all 32 locations as invalid instead of marking none of them as invalid. It's a good thing the maximum value actually set by any driver for MaxAttribs is 16. Found by inspection while investigating CID 1369628. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6f9680aae78..d1f10eeecd8 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2583,7 +2583,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
/* Mark invalid locations as being used.
*/
unsigned used_locations = (max_index >= 32)
- ? ~0 : ~((1 << max_index) - 1);
+ ? 0 : ~((1 << max_index) - 1);
unsigned double_storage_locations = 0;
assert((target_index == MESA_SHADER_VERTEX)