diff options
author | Alejandro Piñeiro <[email protected]> | 2018-01-04 17:04:33 +0100 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-01-05 08:52:22 +0100 |
commit | 0ba3de2ad767686948c70feb85b3305c3c20e757 (patch) | |
tree | da19ea44e55f86d71013e2ac6b1cfb18e7aff107 /src/compiler | |
parent | 8dcf131f04cf0fd540de127481985010ae61a4ea (diff) |
glsl/standalone: set MaxVertexStreams
ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum
of 4. It shouldn't matter too much, so choosing the later.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 5035cbdce45..6c05b866d2f 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |