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authorTimothy Arceri <[email protected]>2017-12-14 17:22:23 +1100
committerTimothy Arceri <[email protected]>2018-01-30 09:08:47 +1100
commit09cd484d6113b76572fd16a2ad834d2660c62cf7 (patch)
treeeeb840cfd950454a2003237de692112b518bcd7c /src/compiler
parent5b8de4bdffa1f0caed55a7a3f615dae9f625c53e (diff)
nir: partially revert c2acf97fcc9b32e
c2acf97fcc9b32e changed the use of double_inputs_read to be inconsitent with its previous meaning. Here we re-enable the gather info code that was removed as the modified code from c2acf97fcc9b32e now uses the double_inputs member rather than double_inputs_read. This change allows us to use double_inputs_read with gallium drivers without impacting double_inputs which is used by i965. We also make use of the compiler option vs_inputs_dual_locations to allow for the difference in behaviour between drivers that handle vs inputs as taking up two locations for doubles, versus those that treat them as taking a single location. Reviewed-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_gather_info.c29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index e98129b22c8..743f968035b 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -54,6 +54,11 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
else
shader->info.inputs_read |= bitfield;
+ /* double inputs read is only for vertex inputs */
+ if (shader->info.stage == MESA_SHADER_VERTEX &&
+ glsl_type_is_dual_slot(glsl_without_array(var->type)))
+ shader->info.vs.double_inputs_read |= bitfield;
+
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier |= var->data.sample;
}
@@ -88,21 +93,27 @@ static void
mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
{
const struct glsl_type *type = var->type;
+ bool is_vertex_input = false;
if (nir_is_per_vertex_io(var, shader->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
+ if (!shader->options->vs_inputs_dual_locations &&
+ shader->info.stage == MESA_SHADER_VERTEX &&
+ var->data.mode == nir_var_shader_in)
+ is_vertex_input = true;
+
const unsigned slots =
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
- : glsl_count_attribute_slots(type, false);
+ : glsl_count_attribute_slots(type, is_vertex_input);
set_io_mask(shader, var, 0, slots, is_output_read);
}
static unsigned
-get_io_offset(nir_deref_var *deref)
+get_io_offset(nir_deref_var *deref, bool is_vertex_input)
{
unsigned offset = 0;
@@ -117,7 +128,7 @@ get_io_offset(nir_deref_var *deref)
return -1;
}
- offset += glsl_count_attribute_slots(tail->type, false) *
+ offset += glsl_count_attribute_slots(tail->type, is_vertex_input) *
deref_array->base_offset;
}
/* TODO: we can get the offset for structs here see nir_lower_io() */
@@ -163,7 +174,13 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_rea
return false;
}
- unsigned offset = get_io_offset(deref);
+ bool is_vertex_input = false;
+ if (!shader->options->vs_inputs_dual_locations &&
+ shader->info.stage == MESA_SHADER_VERTEX &&
+ var->data.mode == nir_var_shader_in)
+ is_vertex_input = true;
+
+ unsigned offset = get_io_offset(deref, is_vertex_input);
if (offset == -1)
return false;
@@ -179,7 +196,8 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_rea
}
/* double element width for double types that takes two slots */
- if (glsl_type_is_dual_slot(glsl_without_array(type))) {
+ if (!is_vertex_input &&
+ glsl_type_is_dual_slot(glsl_without_array(type))) {
elem_width *= 2;
}
@@ -235,7 +253,6 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
int idx = var->data.location + i;
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
- shader->info.vs.double_inputs_read |= BITFIELD64_BIT(idx);
}
}
}