diff options
author | Timothy Arceri <[email protected]> | 2016-02-14 16:18:36 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-03-05 19:06:56 +1100 |
commit | d244986bf20aedf5ef6a156ec97d33f485993323 (patch) | |
tree | 9843d5e9e056212481f2b1899431c4c65e6352c1 /src/compiler | |
parent | 4ba7ad6cc13b087e5e95073ab2e24de591d8b5a5 (diff) |
glsl: don't apply uniform/buffer layouts to interface blocks
If the following patch we will stop setting these layouts by default
on interface blocks, so we need to do this to avoid hitting the
assert.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index db5ec9a4ad9..7e928c48e0e 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6465,8 +6465,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, * the structure may contain a structure that contains ... a matrix * that need the proper layout. */ - if (field_type->without_array()->is_matrix() - || field_type->without_array()->is_record()) { + if (is_interface && + (layout->flags.q.uniform || layout->flags.q.buffer) && + (field_type->without_array()->is_matrix() + || field_type->without_array()->is_record())) { /* If no layout is specified for the field, inherit the layout * from the block. */ @@ -6477,11 +6479,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, else if (qual->flags.q.column_major) fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR; - /* If we're processing an interface block, the matrix layout must - * be decided by this point. + /* If we're processing an uniform or buffer block, the matrix + * layout must be decided by this point. */ - assert(!is_interface - || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR + assert(fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR); } |