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author | Plamena Manolova <[email protected]> | 2016-12-06 21:32:36 +0200 |
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committer | Lionel Landwerlin <[email protected]> | 2016-12-07 11:01:50 +0000 |
commit | 848138689298c11e7825029484cbaa825cd36b36 (patch) | |
tree | d9b0dceea1225203c985e33d7a68c4d5cf7e366e /src/compiler/shader_info.h | |
parent | d3931a355fd5d309d5bcfe2655249f029e84d355 (diff) |
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r-- | src/compiler/shader_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 7ea5d9cce1f..b2830e032cc 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -116,6 +116,7 @@ typedef struct shader_info { * ARB_shader_image_load_store. */ bool early_fragment_tests; + bool post_depth_coverage; /** gl_FragDepth layout for ARB_conservative_depth. */ enum gl_frag_depth_layout depth_layout; |