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authorTimothy Arceri <[email protected]>2016-10-13 15:11:47 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit088c25bfb7d77e2a23af7cc8c3357f4c5228c757 (patch)
tree4b646d0c31f69ff645ce7a172539a3f9c3bfdac3 /src/compiler/shader_info.h
parent64d9773cfebded42691a70e3b233cadf896e53ba (diff)
compiler: add fields for tes metadata to shader info
And copy the values from gl_tess_eval_program struct. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r--src/compiler/shader_info.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 7624008dedc..5eae8f13f46 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -121,6 +121,13 @@ typedef struct shader_info {
/** The number of vertices in the TCS output patch. */
unsigned vertices_out;
} tcs;
+
+ struct {
+ uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+ uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
+ uint32_t vertex_order; /* GL_CW or GL_CCW */
+ bool point_mode;
+ } tes;
};
} shader_info;