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author | Rafael Antognolli <[email protected]> | 2019-07-19 15:41:35 -0700 |
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committer | Rafael Antognolli <[email protected]> | 2019-07-29 16:54:17 -0700 |
commit | f27908152b504444d6195b91825a74b11e896780 (patch) | |
tree | 8fe02af6efeeaba5a7f53da62122987dcb979807 /src/compiler/shader_enums.h | |
parent | 44e713eddb44a1cbd0861c216ba5921da8ee3570 (diff) |
i965/gen10: Remove unnecessary workaround.
In fact, the description of the workaround states that the mask field
doesn't work correctly on gen10, and we need to set it to 0xffff even we
we only want to update a single field:
"The mask bits are not implemented properly on 3DSTATE_3D_MODE. Driver
must always program bits 31:16 of DW1 a value of 0xFFFF. This means
if it is only updating 1 field, it must update all the fields to the
correct value."
So unless we want to change any of the fields of 3DSTATE_3D_MODE,
there's not need to emit. Additionally, it seems this workaround is not
required on gen11. And last but not least, this workaround is not
implemented on iris or anv, and it doesn't seem to be missed there.
So let's just remove the whole thing.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
0 files changed, 0 insertions, 0 deletions