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authorRafael Antognolli <[email protected]>2019-07-19 15:41:35 -0700
committerRafael Antognolli <[email protected]>2019-07-29 16:54:17 -0700
commitf27908152b504444d6195b91825a74b11e896780 (patch)
tree8fe02af6efeeaba5a7f53da62122987dcb979807 /src/compiler/shader_enums.h
parent44e713eddb44a1cbd0861c216ba5921da8ee3570 (diff)
i965/gen10: Remove unnecessary workaround.
In fact, the description of the workaround states that the mask field doesn't work correctly on gen10, and we need to set it to 0xffff even we we only want to update a single field: "The mask bits are not implemented properly on 3DSTATE_3D_MODE. Driver must always program bits 31:16 of DW1 a value of 0xFFFF. This means if it is only updating 1 field, it must update all the fields to the correct value." So unless we want to change any of the fields of 3DSTATE_3D_MODE, there's not need to emit. Additionally, it seems this workaround is not required on gen11. And last but not least, this workaround is not implemented on iris or anv, and it doesn't seem to be missed there. So let's just remove the whole thing. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
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