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authorAntia Puentes <[email protected]>2018-04-28 14:09:18 +0200
committerAntia Puentes <[email protected]>2018-05-02 11:20:40 +0200
commit9e6b886cf25f88eea584d38c6763dbded99bd064 (patch)
tree5a26de9923666b27ded3420edcccd5819e04d20b /src/compiler/shader_enums.h
parent0737c1e3a603e13ce9764ff5432e332b233c4b9d (diff)
compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
This VS system value contains if the draw command used to start the rendering was an indexed draw command or a non-indexed one (~0/0 respectively). Useful to calculate the gl_BaseVertex as: (SYSTEM_VALUE_IS_INDEXED_DRAW & SYSTEM_VALUE_FIRST_VERTEX). Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 8a277a14f21..1ef4d5a33d0 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -518,6 +518,13 @@ typedef enum
SYSTEM_VALUE_FIRST_VERTEX,
/**
+ * If the Draw command used to start the rendering was an indexed draw
+ * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
+ * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
+ */
+ SYSTEM_VALUE_IS_INDEXED_DRAW,
+
+ /**
* Value of \c baseinstance passed to instanced draw entry points
*
* \sa SYSTEM_VALUE_INSTANCE_ID