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author | Lionel Landwerlin <[email protected]> | 2017-01-30 17:58:56 +0000 |
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committer | Lionel Landwerlin <[email protected]> | 2017-02-01 15:08:30 +0000 |
commit | bd46040162c703b11db4cd042abe323a0c829325 (patch) | |
tree | 538ee5d81ba7edfdabc95b9a94b2bfe5c8db3e8f /src/compiler/shader_enums.c | |
parent | 1e8fd790e1da513d8ccd99deea19df4d6d64dd09 (diff) |
compiler: add missing enums for debug
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r-- | src/compiler/shader_enums.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index 3c5a2686874..e704c95a6bc 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -208,6 +208,8 @@ gl_system_value_name(gl_system_value sysval) ENUM(SYSTEM_VALUE_INSTANCE_INDEX), ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), ENUM(SYSTEM_VALUE_BASE_VERTEX), + ENUM(SYSTEM_VALUE_BASE_INSTANCE), + ENUM(SYSTEM_VALUE_DRAW_ID), ENUM(SYSTEM_VALUE_INVOCATION_ID), ENUM(SYSTEM_VALUE_FRONT_FACE), ENUM(SYSTEM_VALUE_SAMPLE_ID), |