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authorAntia Puentes <[email protected]>2018-04-28 14:09:18 +0200
committerAntia Puentes <[email protected]>2018-05-02 11:20:40 +0200
commit9e6b886cf25f88eea584d38c6763dbded99bd064 (patch)
tree5a26de9923666b27ded3420edcccd5819e04d20b /src/compiler/shader_enums.c
parent0737c1e3a603e13ce9764ff5432e332b233c4b9d (diff)
compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
This VS system value contains if the draw command used to start the rendering was an indexed draw command or a non-indexed one (~0/0 respectively). Useful to calculate the gl_BaseVertex as: (SYSTEM_VALUE_IS_INDEXED_DRAW & SYSTEM_VALUE_FIRST_VERTEX). Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r--src/compiler/shader_enums.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index ebee076b43c..d596d7d04a0 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -217,6 +217,7 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_FIRST_VERTEX),
+ ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
ENUM(SYSTEM_VALUE_BASE_INSTANCE),
ENUM(SYSTEM_VALUE_DRAW_ID),