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authorRob Clark <[email protected]>2019-04-03 19:55:34 -0400
committerRob Clark <[email protected]>2019-04-25 14:13:31 -0700
commit4d08c1b595e36c0a8f64410b7328fc0c9b6cbeb6 (patch)
tree6dcbee3d7ab1839718d83d5f2eeadcd96f1de819 /src/compiler/shader_enums.c
parent96d2e4ab8ad394a4c3e8d315880b7af7a0cc824c (diff)
compiler: rename SYSTEM_VALUE_VARYING_COORD
And add corresponding enums for different sorts of varying interpolation. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r--src/compiler/shader_enums.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 15ab6d81dae..451f1b758de 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -247,7 +247,10 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_DEVICE_INDEX),
ENUM(SYSTEM_VALUE_VIEW_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_CNT),
- ENUM(SYSTEM_VALUE_VARYING_COORD),
+ ENUM(SYSTEM_VALUE_BARYCENTRIC_PIXEL),
+ ENUM(SYSTEM_VALUE_BARYCENTRIC_SAMPLE),
+ ENUM(SYSTEM_VALUE_BARYCENTRIC_CENTROID),
+ ENUM(SYSTEM_VALUE_BARYCENTRIC_SIZE),
};
STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
return NAME(sysval);