diff options
author | Emil Velikov <[email protected]> | 2016-01-18 10:47:13 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:20 +0000 |
commit | 1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch) | |
tree | dc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/compiler/shader_enums.c | |
parent | 2f86383091bde24a2a0b90a43c11a13165f8c397 (diff) |
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r-- | src/compiler/shader_enums.c | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c new file mode 100644 index 00000000000..942d152b129 --- /dev/null +++ b/src/compiler/shader_enums.c @@ -0,0 +1,257 @@ +/* + * Mesa 3-D graphics library + * + * Copyright © 2015 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "shader_enums.h" +#include "util/macros.h" +#include "mesa/main/config.h" + +#define ENUM(x) [x] = #x +#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") + +const char * +gl_shader_stage_name(gl_shader_stage stage) +{ + static const char *names[] = { + ENUM(MESA_SHADER_VERTEX), + ENUM(MESA_SHADER_TESS_CTRL), + ENUM(MESA_SHADER_TESS_EVAL), + ENUM(MESA_SHADER_GEOMETRY), + ENUM(MESA_SHADER_FRAGMENT), + ENUM(MESA_SHADER_COMPUTE), + }; + STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); + return NAME(stage); +} + +/** + * Translate a gl_shader_stage to a short shader stage name for debug + * printouts and error messages. + */ +const char * +_mesa_shader_stage_to_string(unsigned stage) +{ + switch (stage) { + case MESA_SHADER_VERTEX: return "vertex"; + case MESA_SHADER_FRAGMENT: return "fragment"; + case MESA_SHADER_GEOMETRY: return "geometry"; + case MESA_SHADER_COMPUTE: return "compute"; + case MESA_SHADER_TESS_CTRL: return "tessellation control"; + case MESA_SHADER_TESS_EVAL: return "tessellation evaluation"; + } + + unreachable("Unknown shader stage."); +} + +/** + * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) + * for debug printouts and error messages. + */ +const char * +_mesa_shader_stage_to_abbrev(unsigned stage) +{ + switch (stage) { + case MESA_SHADER_VERTEX: return "VS"; + case MESA_SHADER_FRAGMENT: return "FS"; + case MESA_SHADER_GEOMETRY: return "GS"; + case MESA_SHADER_COMPUTE: return "CS"; + case MESA_SHADER_TESS_CTRL: return "TCS"; + case MESA_SHADER_TESS_EVAL: return "TES"; + } + + unreachable("Unknown shader stage."); +} + +const char * +gl_vert_attrib_name(gl_vert_attrib attrib) +{ + static const char *names[] = { + ENUM(VERT_ATTRIB_POS), + ENUM(VERT_ATTRIB_WEIGHT), + ENUM(VERT_ATTRIB_NORMAL), + ENUM(VERT_ATTRIB_COLOR0), + ENUM(VERT_ATTRIB_COLOR1), + ENUM(VERT_ATTRIB_FOG), + ENUM(VERT_ATTRIB_COLOR_INDEX), + ENUM(VERT_ATTRIB_EDGEFLAG), + ENUM(VERT_ATTRIB_TEX0), + ENUM(VERT_ATTRIB_TEX1), + ENUM(VERT_ATTRIB_TEX2), + ENUM(VERT_ATTRIB_TEX3), + ENUM(VERT_ATTRIB_TEX4), + ENUM(VERT_ATTRIB_TEX5), + ENUM(VERT_ATTRIB_TEX6), + ENUM(VERT_ATTRIB_TEX7), + ENUM(VERT_ATTRIB_POINT_SIZE), + ENUM(VERT_ATTRIB_GENERIC0), + ENUM(VERT_ATTRIB_GENERIC1), + ENUM(VERT_ATTRIB_GENERIC2), + ENUM(VERT_ATTRIB_GENERIC3), + ENUM(VERT_ATTRIB_GENERIC4), + ENUM(VERT_ATTRIB_GENERIC5), + ENUM(VERT_ATTRIB_GENERIC6), + ENUM(VERT_ATTRIB_GENERIC7), + ENUM(VERT_ATTRIB_GENERIC8), + ENUM(VERT_ATTRIB_GENERIC9), + ENUM(VERT_ATTRIB_GENERIC10), + ENUM(VERT_ATTRIB_GENERIC11), + ENUM(VERT_ATTRIB_GENERIC12), + ENUM(VERT_ATTRIB_GENERIC13), + ENUM(VERT_ATTRIB_GENERIC14), + ENUM(VERT_ATTRIB_GENERIC15), + }; + STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); + return NAME(attrib); +} + +const char * +gl_varying_slot_name(gl_varying_slot slot) +{ + static const char *names[] = { + ENUM(VARYING_SLOT_POS), + ENUM(VARYING_SLOT_COL0), + ENUM(VARYING_SLOT_COL1), + ENUM(VARYING_SLOT_FOGC), + ENUM(VARYING_SLOT_TEX0), + ENUM(VARYING_SLOT_TEX1), + ENUM(VARYING_SLOT_TEX2), + ENUM(VARYING_SLOT_TEX3), + ENUM(VARYING_SLOT_TEX4), + ENUM(VARYING_SLOT_TEX5), + ENUM(VARYING_SLOT_TEX6), + ENUM(VARYING_SLOT_TEX7), + ENUM(VARYING_SLOT_PSIZ), + ENUM(VARYING_SLOT_BFC0), + ENUM(VARYING_SLOT_BFC1), + ENUM(VARYING_SLOT_EDGE), + ENUM(VARYING_SLOT_CLIP_VERTEX), + ENUM(VARYING_SLOT_CLIP_DIST0), + ENUM(VARYING_SLOT_CLIP_DIST1), + ENUM(VARYING_SLOT_PRIMITIVE_ID), + ENUM(VARYING_SLOT_LAYER), + ENUM(VARYING_SLOT_VIEWPORT), + ENUM(VARYING_SLOT_FACE), + ENUM(VARYING_SLOT_PNTC), + ENUM(VARYING_SLOT_TESS_LEVEL_OUTER), + ENUM(VARYING_SLOT_TESS_LEVEL_INNER), + ENUM(VARYING_SLOT_VAR0), + ENUM(VARYING_SLOT_VAR1), + ENUM(VARYING_SLOT_VAR2), + ENUM(VARYING_SLOT_VAR3), + ENUM(VARYING_SLOT_VAR4), + ENUM(VARYING_SLOT_VAR5), + ENUM(VARYING_SLOT_VAR6), + ENUM(VARYING_SLOT_VAR7), + ENUM(VARYING_SLOT_VAR8), + ENUM(VARYING_SLOT_VAR9), + ENUM(VARYING_SLOT_VAR10), + ENUM(VARYING_SLOT_VAR11), + ENUM(VARYING_SLOT_VAR12), + ENUM(VARYING_SLOT_VAR13), + ENUM(VARYING_SLOT_VAR14), + ENUM(VARYING_SLOT_VAR15), + ENUM(VARYING_SLOT_VAR16), + ENUM(VARYING_SLOT_VAR17), + ENUM(VARYING_SLOT_VAR18), + ENUM(VARYING_SLOT_VAR19), + ENUM(VARYING_SLOT_VAR20), + ENUM(VARYING_SLOT_VAR21), + ENUM(VARYING_SLOT_VAR22), + ENUM(VARYING_SLOT_VAR23), + ENUM(VARYING_SLOT_VAR24), + ENUM(VARYING_SLOT_VAR25), + ENUM(VARYING_SLOT_VAR26), + ENUM(VARYING_SLOT_VAR27), + ENUM(VARYING_SLOT_VAR28), + ENUM(VARYING_SLOT_VAR29), + ENUM(VARYING_SLOT_VAR30), + ENUM(VARYING_SLOT_VAR31), + }; + STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); + return NAME(slot); +} + +const char * +gl_system_value_name(gl_system_value sysval) +{ + static const char *names[] = { + ENUM(SYSTEM_VALUE_VERTEX_ID), + ENUM(SYSTEM_VALUE_INSTANCE_ID), + ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), + ENUM(SYSTEM_VALUE_BASE_VERTEX), + ENUM(SYSTEM_VALUE_INVOCATION_ID), + ENUM(SYSTEM_VALUE_FRONT_FACE), + ENUM(SYSTEM_VALUE_SAMPLE_ID), + ENUM(SYSTEM_VALUE_SAMPLE_POS), + ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN), + ENUM(SYSTEM_VALUE_TESS_COORD), + ENUM(SYSTEM_VALUE_VERTICES_IN), + ENUM(SYSTEM_VALUE_PRIMITIVE_ID), + ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), + ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), + ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), + ENUM(SYSTEM_VALUE_WORK_GROUP_ID), + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), + ENUM(SYSTEM_VALUE_VERTEX_CNT), + }; + STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); + return NAME(sysval); +} + +const char * +glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) +{ + static const char *names[] = { + ENUM(INTERP_QUALIFIER_NONE), + ENUM(INTERP_QUALIFIER_SMOOTH), + ENUM(INTERP_QUALIFIER_FLAT), + ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), + }; + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); + return NAME(qual); +} + +const char * +gl_frag_result_name(gl_frag_result result) +{ + static const char *names[] = { + ENUM(FRAG_RESULT_DEPTH), + ENUM(FRAG_RESULT_STENCIL), + ENUM(FRAG_RESULT_COLOR), + ENUM(FRAG_RESULT_SAMPLE_MASK), + ENUM(FRAG_RESULT_DATA0), + ENUM(FRAG_RESULT_DATA1), + ENUM(FRAG_RESULT_DATA2), + ENUM(FRAG_RESULT_DATA3), + ENUM(FRAG_RESULT_DATA4), + ENUM(FRAG_RESULT_DATA5), + ENUM(FRAG_RESULT_DATA6), + ENUM(FRAG_RESULT_DATA7), + }; + STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); + return NAME(result); +} |