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authorMarek Olšák <[email protected]>2020-05-24 15:52:26 -0400
committerMarge Bot <[email protected]>2020-06-02 20:47:49 +0000
commitcac24bee6202d5bf1c16caa8174494747fa2d56c (patch)
treeabedb8341b942ea27736194aaaf11417a14302da /src/compiler/nir
parent6503e4be13099f41a4c287ae1983362856a39f44 (diff)
nir: gather which images are MSAA
Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_gather_info.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 5a2f8cfc06a..3a65c27b02e 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -598,7 +598,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.num_textures = 0;
shader->info.num_images = 0;
shader->info.image_buffers = 0;
- shader->info.last_msaa_image = -1;
+ shader->info.msaa_images = 0;
nir_foreach_variable(var, &shader->uniforms) {
/* Bindless textures and images don't use non-bindless slots.
@@ -618,13 +618,12 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.image_buffers |=
BITFIELD_RANGE(shader->info.num_images, num_image_slots);
}
+ if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) {
+ shader->info.msaa_images |=
+ BITFIELD_RANGE(shader->info.num_images, num_image_slots);
+ }
shader->info.num_images += num_image_slots;
}
-
- /* Assuming image slots don't have holes (e.g. OpenGL) */
- if (glsl_type_is_image(var->type) &&
- glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_MS)
- shader->info.last_msaa_image = shader->info.num_images - 1;
}
shader->info.inputs_read = 0;