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authorJuan A. Suarez Romero <[email protected]>2020-03-10 10:49:42 +0000
committerMarge Bot <[email protected]>2020-03-12 16:42:52 +0000
commitacd0dd3b4b223a423fbe9ffd118c3fbbf119d993 (patch)
treef6e660f525721bca846ead002a196d08dcf93357 /src/compiler/nir
parentb83c9aca4a5fd02d920c90c1799137fed52dc1d9 (diff)
nir/lower_double_ops: relax lower mod()
Currently when lowering mod() we add an extra instruction so if mod(a,b) == b then 0 is returned instead of b, as mathematically mod(a,b) is in the interval [0, b). But Vulkan spec has relaxed this restriction, and allows the result to be in the interval [0, b]. For the OpenGL case, while the spec does not allow this behaviour, due the allowed precision errors we can end up having the same result, so from a practical point of view, this behaviour is allowed (see https://github.com/KhronosGroup/VK-GL-CTS/issues/51). This commit takes this in account to remove the extra instruction required to return 0 instead. Reviewed-by: Daniel Schürmann <[email protected]> Signed-off-by: Juan A. Suarez Romero <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4118>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_lower_double_ops.c31
1 files changed, 22 insertions, 9 deletions
diff --git a/src/compiler/nir/nir_lower_double_ops.c b/src/compiler/nir/nir_lower_double_ops.c
index e0617211d45..bb2476523ec 100644
--- a/src/compiler/nir/nir_lower_double_ops.c
+++ b/src/compiler/nir/nir_lower_double_ops.c
@@ -426,19 +426,32 @@ lower_mod(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
*
* If the division is lowered, it could add some rounding errors that make
* floor() to return the quotient minus one when x = N * y. If this is the
- * case, we return zero because mod(x, y) output value is [0, y).
+ * case, we should return zero because mod(x, y) output value is [0, y).
+ * But fortunately Vulkan spec allows this kind of errors; from Vulkan
+ * spec, appendix A (Precision and Operation of SPIR-V instructions:
*
- * Worth to note that Vulkan allows the output value to be in range [0, y],
- * so mod(x, y) could return y; but as OpenGL does not allow this, we add
- * the extra instruction to ensure the value is always in [0, y).
+ * "The OpFRem and OpFMod instructions use cheap approximations of
+ * remainder, and the error can be large due to the discontinuity in
+ * trunc() and floor(). This can produce mathematically unexpected
+ * results in some cases, such as FMod(x,x) computing x rather than 0,
+ * and can also cause the result to have a different sign than the
+ * infinitely precise result."
+ *
+ * In practice this means the output value is actually in the interval
+ * [0, y].
+ *
+ * While Vulkan states this behaviour explicitly, OpenGL does not, and thus
+ * we need to assume that value should be in range [0, y); but on the other
+ * hand, mod(a,b) is defined as "a - b * floor(a/b)" and OpenGL allows for
+ * some error in division, so a/a could actually end up being 1.0 - 1ULP;
+ * so in this case floor(a/a) would end up as 0, and hence mod(a,a) == a.
+ *
+ * In summary, in the practice mod(a,a) can be "a" both for OpenGL and
+ * Vulkan.
*/
nir_ssa_def *floor = nir_ffloor(b, nir_fdiv(b, src0, src1));
- nir_ssa_def *mod = nir_fsub(b, src0, nir_fmul(b, src1, floor));
- return nir_bcsel(b,
- nir_fne(b, mod, src1),
- mod,
- nir_imm_double(b, 0.0));
+ return nir_fsub(b, src0, nir_fmul(b, src1, floor));
}
static nir_ssa_def *