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authorJason Ekstrand <[email protected]>2019-03-09 15:05:25 -0600
committerJason Ekstrand <[email protected]>2019-03-15 01:02:19 +0000
commitb315f6f82b8ae4ce64627dcae0e549f45cd320dd (patch)
tree2c019ecc6fcc81e7c4414f2d02a0822520bd1409 /src/compiler/nir
parent5d26f2d3d59d0f995eabacbe32870779d7730c53 (diff)
nir/validate: Allow 32-bit boolean load/store intrinsics
With UBOs and SSBOs we have boolean types but they're actually 32-bit values. Make the validator a little less strict so that we can do a 32-bit load/store on boolean types. We're about to add a lowering pass called gl_nir_lower_buffers which will lower boolean load/store operations to 32-bit and insert i2b and b2i instructions to convert to/from 1-bit booleans. We want that to be legal. Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_validate.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index febb0a55f6d..3a3c232d370 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -525,6 +525,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
validate_assert(state, instr->num_components ==
glsl_get_vector_elements(src->type));
dest_bit_size = glsl_get_bit_size(src->type);
+ /* Also allow 32-bit boolean load operations */
+ if (glsl_type_is_boolean(src->type))
+ dest_bit_size |= 32;
break;
}
@@ -534,6 +537,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
validate_assert(state, instr->num_components ==
glsl_get_vector_elements(dst->type));
src_bit_sizes[1] = glsl_get_bit_size(dst->type);
+ /* Also allow 32-bit boolean store operations */
+ if (glsl_type_is_boolean(dst->type))
+ src_bit_sizes[1] |= 32;
validate_assert(state, (dst->mode & (nir_var_shader_in |
nir_var_uniform)) == 0);
validate_assert(state, (nir_intrinsic_write_mask(instr) & ~((1 << instr->num_components) - 1)) == 0);