From b315f6f82b8ae4ce64627dcae0e549f45cd320dd Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Sat, 9 Mar 2019 15:05:25 -0600 Subject: nir/validate: Allow 32-bit boolean load/store intrinsics With UBOs and SSBOs we have boolean types but they're actually 32-bit values. Make the validator a little less strict so that we can do a 32-bit load/store on boolean types. We're about to add a lowering pass called gl_nir_lower_buffers which will lower boolean load/store operations to 32-bit and insert i2b and b2i instructions to convert to/from 1-bit booleans. We want that to be legal. Reviewed-by: Kristian H. Kristensen Reviewed-by: Caio Marcelo de Oliveira Filho --- src/compiler/nir/nir_validate.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/compiler/nir') diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c index febb0a55f6d..3a3c232d370 100644 --- a/src/compiler/nir/nir_validate.c +++ b/src/compiler/nir/nir_validate.c @@ -525,6 +525,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state) validate_assert(state, instr->num_components == glsl_get_vector_elements(src->type)); dest_bit_size = glsl_get_bit_size(src->type); + /* Also allow 32-bit boolean load operations */ + if (glsl_type_is_boolean(src->type)) + dest_bit_size |= 32; break; } @@ -534,6 +537,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state) validate_assert(state, instr->num_components == glsl_get_vector_elements(dst->type)); src_bit_sizes[1] = glsl_get_bit_size(dst->type); + /* Also allow 32-bit boolean store operations */ + if (glsl_type_is_boolean(dst->type)) + src_bit_sizes[1] |= 32; validate_assert(state, (dst->mode & (nir_var_shader_in | nir_var_uniform)) == 0); validate_assert(state, (nir_intrinsic_write_mask(instr) & ~((1 << instr->num_components) - 1)) == 0); -- cgit v1.2.3