diff options
author | Jason Ekstrand <[email protected]> | 2020-05-21 21:37:33 -0500 |
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committer | Marge Bot <[email protected]> | 2020-06-11 05:08:12 +0000 |
commit | b0d1f9a72ff6e1c7164dc22ff5eb3e817f245d13 (patch) | |
tree | 2b7ddf09899516dfb836a91262cd2c75b58de967 /src/compiler/nir/nir_metadata.c | |
parent | e017ee95c113b3306708f54262d614cdf7440274 (diff) |
nir: Add a nir_shader_preserve_all_metadata helper
There are some passes which really work on the shader level and it's
easier if we have a helper which preserves metadata on the whole shader.
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
Diffstat (limited to 'src/compiler/nir/nir_metadata.c')
-rw-r--r-- | src/compiler/nir/nir_metadata.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_metadata.c b/src/compiler/nir/nir_metadata.c index e681ba34f75..6122394d8b5 100644 --- a/src/compiler/nir/nir_metadata.c +++ b/src/compiler/nir/nir_metadata.c @@ -59,6 +59,15 @@ nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved) impl->valid_metadata &= preserved; } +void +nir_shader_preserve_all_metadata(nir_shader *shader) +{ + nir_foreach_function(function, shader) { + if (function->impl) + nir_metadata_preserve(function->impl, nir_metadata_all); + } +} + #ifndef NDEBUG /** * Make sure passes properly invalidate metadata (part 1). |