diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:54:03 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:30 +0000 |
commit | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (patch) | |
tree | 823e881d54c149cde315bb140e46a8b781cdccb7 /src/compiler/nir/nir_lower_tex.c | |
parent | f694da80c75cb2a51d0af3b24d68aae9c53d61aa (diff) |
nir: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_lower_tex.c')
-rw-r--r-- | src/compiler/nir/nir_lower_tex.c | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c new file mode 100644 index 00000000000..ae24fb2e16a --- /dev/null +++ b/src/compiler/nir/nir_lower_tex.c @@ -0,0 +1,355 @@ +/* + * Copyright © 2015 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/* + * This lowering pass supports (as configured via nir_lower_tex_options) + * various texture related conversions: + * + texture projector lowering: converts the coordinate division for + * texture projection to be done in ALU instructions instead of + * asking the texture operation to do so. + * + lowering RECT: converts the un-normalized RECT texture coordinates + * to normalized coordinates with txs plus ALU instructions + * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes, + * inserts instructions to clamp specified coordinates to [0.0, 1.0]. + * Note that this automatically triggers texture projector lowering if + * needed, since clamping must happen after projector lowering. + */ + +#include "nir.h" +#include "nir_builder.h" + +typedef struct { + nir_builder b; + const nir_lower_tex_options *options; + bool progress; +} lower_tex_state; + +static void +project_src(nir_builder *b, nir_tex_instr *tex) +{ + /* Find the projector in the srcs list, if present. */ + unsigned proj_index; + for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) { + if (tex->src[proj_index].src_type == nir_tex_src_projector) + break; + } + if (proj_index == tex->num_srcs) + return; + + b->cursor = nir_before_instr(&tex->instr); + + nir_ssa_def *inv_proj = + nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1)); + + /* Walk through the sources projecting the arguments. */ + for (unsigned i = 0; i < tex->num_srcs; i++) { + switch (tex->src[i].src_type) { + case nir_tex_src_coord: + case nir_tex_src_comparitor: + break; + default: + continue; + } + nir_ssa_def *unprojected = + nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i)); + nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj); + + /* Array indices don't get projected, so make an new vector with the + * coordinate's array index untouched. + */ + if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) { + switch (tex->coord_components) { + case 4: + projected = nir_vec4(b, + nir_channel(b, projected, 0), + nir_channel(b, projected, 1), + nir_channel(b, projected, 2), + nir_channel(b, unprojected, 3)); + break; + case 3: + projected = nir_vec3(b, + nir_channel(b, projected, 0), + nir_channel(b, projected, 1), + nir_channel(b, unprojected, 2)); + break; + case 2: + projected = nir_vec2(b, + nir_channel(b, projected, 0), + nir_channel(b, unprojected, 1)); + break; + default: + unreachable("bad texture coord count for array"); + break; + } + } + + nir_instr_rewrite_src(&tex->instr, + &tex->src[i].src, + nir_src_for_ssa(projected)); + } + + /* Now move the later tex sources down the array so that the projector + * disappears. + */ + nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src, + NIR_SRC_INIT); + for (unsigned i = proj_index + 1; i < tex->num_srcs; i++) { + tex->src[i-1].src_type = tex->src[i].src_type; + nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src); + } + tex->num_srcs--; +} + +static nir_ssa_def * +get_texture_size(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_before_instr(&tex->instr); + + /* RECT textures should not be array: */ + assert(!tex->is_array); + + nir_tex_instr *txs; + + txs = nir_tex_instr_create(b->shader, 1); + txs->op = nir_texop_txs; + txs->sampler_dim = GLSL_SAMPLER_DIM_RECT; + txs->sampler_index = tex->sampler_index; + txs->dest_type = nir_type_int; + + /* only single src, the lod: */ + txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0)); + txs->src[0].src_type = nir_tex_src_lod; + + nir_ssa_dest_init(&txs->instr, &txs->dest, 2, NULL); + nir_builder_instr_insert(b, &txs->instr); + + return nir_i2f(b, &txs->dest.ssa); +} + +static void +lower_rect(nir_builder *b, nir_tex_instr *tex) +{ + nir_ssa_def *txs = get_texture_size(b, tex); + nir_ssa_def *scale = nir_frcp(b, txs); + + /* Walk through the sources normalizing the requested arguments. */ + for (unsigned i = 0; i < tex->num_srcs; i++) { + if (tex->src[i].src_type != nir_tex_src_coord) + continue; + + nir_ssa_def *coords = + nir_ssa_for_src(b, tex->src[i].src, tex->coord_components); + nir_instr_rewrite_src(&tex->instr, + &tex->src[i].src, + nir_src_for_ssa(nir_fmul(b, coords, scale))); + } + + tex->sampler_dim = GLSL_SAMPLER_DIM_2D; +} + +static void +saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask) +{ + b->cursor = nir_before_instr(&tex->instr); + + /* Walk through the sources saturating the requested arguments. */ + for (unsigned i = 0; i < tex->num_srcs; i++) { + if (tex->src[i].src_type != nir_tex_src_coord) + continue; + + nir_ssa_def *src = + nir_ssa_for_src(b, tex->src[i].src, tex->coord_components); + + /* split src into components: */ + nir_ssa_def *comp[4]; + + for (unsigned j = 0; j < tex->coord_components; j++) + comp[j] = nir_channel(b, src, j); + + /* clamp requested components, array index does not get clamped: */ + unsigned ncomp = tex->coord_components; + if (tex->is_array) + ncomp--; + + for (unsigned j = 0; j < ncomp; j++) { + if ((1 << j) & sat_mask) { + if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) { + /* non-normalized texture coords, so clamp to texture + * size rather than [0.0, 1.0] + */ + nir_ssa_def *txs = get_texture_size(b, tex); + comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0)); + comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j)); + } else { + comp[j] = nir_fsat(b, comp[j]); + } + } + } + + /* and move the result back into a single vecN: */ + src = nir_vec(b, comp, tex->coord_components); + + nir_instr_rewrite_src(&tex->instr, + &tex->src[i].src, + nir_src_for_ssa(src)); + } +} + +static nir_ssa_def * +get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val) +{ + nir_const_value v; + + memset(&v, 0, sizeof(v)); + + if (swizzle_val == 4) { + v.u[0] = v.u[1] = v.u[2] = v.u[3] = 0; + } else { + assert(swizzle_val == 5); + if (type == nir_type_float) + v.f[0] = v.f[1] = v.f[2] = v.f[3] = 1.0; + else + v.u[0] = v.u[1] = v.u[2] = v.u[3] = 1; + } + + return nir_build_imm(b, 4, v); +} + +static void +swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4]) +{ + assert(tex->dest.is_ssa); + + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *swizzled; + if (tex->op == nir_texop_tg4) { + if (swizzle[tex->component] < 4) { + /* This one's easy */ + tex->component = swizzle[tex->component]; + return; + } else { + swizzled = get_zero_or_one(b, tex->dest_type, swizzle[tex->component]); + } + } else { + assert(nir_tex_instr_dest_size(tex) == 4); + if (swizzle[0] < 4 && swizzle[1] < 4 && + swizzle[2] < 4 && swizzle[3] < 4) { + unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] }; + /* We have no 0's or 1's, just emit a swizzling MOV */ + swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false); + } else { + nir_ssa_def *srcs[4]; + for (unsigned i = 0; i < 4; i++) { + if (swizzle[i] < 4) { + srcs[i] = nir_channel(b, &tex->dest.ssa, swizzle[i]); + } else { + srcs[i] = get_zero_or_one(b, tex->dest_type, swizzle[i]); + } + } + swizzled = nir_vec(b, srcs, 4); + } + } + + nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled), + swizzled->parent_instr); +} + +static bool +nir_lower_tex_block(nir_block *block, void *void_state) +{ + lower_tex_state *state = void_state; + nir_builder *b = &state->b; + + nir_foreach_instr_safe(block, instr) { + if (instr->type != nir_instr_type_tex) + continue; + + nir_tex_instr *tex = nir_instr_as_tex(instr); + bool lower_txp = !!(state->options->lower_txp & (1 << tex->sampler_dim)); + + /* mask of src coords to saturate (clamp): */ + unsigned sat_mask = 0; + + if ((1 << tex->sampler_index) & state->options->saturate_r) + sat_mask |= (1 << 2); /* .z */ + if ((1 << tex->sampler_index) & state->options->saturate_t) + sat_mask |= (1 << 1); /* .y */ + if ((1 << tex->sampler_index) & state->options->saturate_s) + sat_mask |= (1 << 0); /* .x */ + + /* If we are clamping any coords, we must lower projector first + * as clamping happens *after* projection: + */ + if (lower_txp || sat_mask) { + project_src(b, tex); + state->progress = true; + } + + if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && + state->options->lower_rect) { + lower_rect(b, tex); + state->progress = true; + } + + if (sat_mask) { + saturate_src(b, tex, sat_mask); + state->progress = true; + } + + if (((1 << tex->sampler_index) & state->options->swizzle_result) && + !nir_tex_instr_is_query(tex) && + !(tex->is_shadow && tex->is_new_style_shadow)) { + swizzle_result(b, tex, state->options->swizzles[tex->sampler_index]); + state->progress = true; + } + } + + return true; +} + +static void +nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state) +{ + nir_builder_init(&state->b, impl); + + nir_foreach_block(impl, nir_lower_tex_block, state); + + nir_metadata_preserve(impl, nir_metadata_block_index | + nir_metadata_dominance); +} + +bool +nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options) +{ + lower_tex_state state; + state.options = options; + state.progress = false; + + nir_foreach_function(shader, function) { + if (function->impl) + nir_lower_tex_impl(function->impl, &state); + } + + return state.progress; +} |