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authorConnor Abbott <[email protected]>2019-05-27 17:48:42 +0200
committerConnor Abbott <[email protected]>2019-07-08 14:18:34 +0200
commite5536aa584e91d2a859c2f905d9ce40fc410470b (patch)
treeda23a47a2f5c32c565f1e6dbe9acb34c0c988819 /src/compiler/nir/nir_intrinsics.py
parent118a66df9907772bb9e5503b736c95d7bb62d52c (diff)
compiler: Add color system value
This is nice to have with radeonsi, where color varyings are handled specially to avoid recompiles. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_intrinsics.py')
-rw-r--r--src/compiler/nir/nir_intrinsics.py6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
index 24bb0990805..70ff1b99de0 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -594,6 +594,12 @@ system_value("blend_const_color_rgba", 4)
system_value("blend_const_color_rgba8888_unorm", 1)
system_value("blend_const_color_aaaa8888_unorm", 1)
+# System values for gl_Color, for radeonsi which interpolates these in the
+# shader prolog to handle two-sided color without recompiles and therefore
+# doesn't handle these in the main shader part like normal varyings.
+system_value("color0", 4)
+system_value("color1", 4)
+
# Barycentric coordinate intrinsics.
#
# These set up the barycentric coordinates for a particular interpolation.