diff options
author | Timothy Arceri <[email protected]> | 2017-12-16 14:06:23 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-01-30 09:08:47 +1100 |
commit | f63e05ae9ea0be38a8fb2dd0ae8f391b8699e757 (patch) | |
tree | a8560935b10101db258f692e50dff41efb996367 /src/compiler/nir/nir_gather_info.c | |
parent | f6cc15dccd54ff70be987457af790cac1c8fe5bb (diff) |
compiler: tidy up double_inputs_read uses
First we move double_inputs_read into a vs struct in the union,
double_inputs_read is only used for vs inputs so this will
save space and also allows us to add a new double_inputs field.
We add the new field because c2acf97fcc9b changed the behaviour
of double_inputs_read, and while it's no longer used to track
actual reads in i965 we do still want to track this for gallium
drivers.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_gather_info.c')
-rw-r--r-- | src/compiler/nir/nir_gather_info.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 946939657ec..e98129b22c8 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -234,7 +234,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) glsl_type_is_dual_slot(glsl_without_array(var->type))) { for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) { int idx = var->data.location + i; - shader->info.double_inputs_read |= BITFIELD64_BIT(idx); + shader->info.vs.double_inputs |= BITFIELD64_BIT(idx); + shader->info.vs.double_inputs_read |= BITFIELD64_BIT(idx); } } } @@ -356,10 +357,13 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->info.outputs_written = 0; shader->info.outputs_read = 0; shader->info.patch_outputs_read = 0; - shader->info.double_inputs_read = 0; shader->info.patch_inputs_read = 0; shader->info.patch_outputs_written = 0; shader->info.system_values_read = 0; + if (shader->info.stage == MESA_SHADER_VERTEX) { + shader->info.vs.double_inputs = 0; + shader->info.vs.double_inputs_read = 0; + } if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier = false; } |