diff options
author | Jason Ekstrand <[email protected]> | 2018-03-17 21:09:14 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-06-22 20:15:55 -0700 |
commit | 59b43be1058ea19584ff27b5fcd5eff2827f6a27 (patch) | |
tree | a1413227de06842a5cada5d90ff598a1506803af /src/compiler/nir/nir_gather_info.c | |
parent | 1442969ae1a3c5d75fbfa02f9e293a43706b7f7d (diff) |
nir: Support deref instructions in gather_info
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_gather_info.c')
-rw-r--r-- | src/compiler/nir/nir_gather_info.c | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 4f4b650ab7e..2f644773ba4 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -219,7 +219,8 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_rea } static void -gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) +gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader, + void *dead_ctx) { switch (instr->intrinsic) { case nir_intrinsic_discard: @@ -228,21 +229,32 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) shader->info.fs.uses_discard = true; break; + case nir_intrinsic_interp_deref_at_centroid: + case nir_intrinsic_interp_deref_at_sample: + case nir_intrinsic_interp_deref_at_offset: case nir_intrinsic_interp_var_at_centroid: case nir_intrinsic_interp_var_at_sample: case nir_intrinsic_interp_var_at_offset: + case nir_intrinsic_load_deref: case nir_intrinsic_load_var: + case nir_intrinsic_store_deref: case nir_intrinsic_store_var: { - nir_variable *var = instr->variables[0]->var; + nir_deref_var *deref; + if (nir_intrinsic_infos[instr->intrinsic].num_variables > 0) + deref = instr->variables[0]; + else + deref = nir_deref_instr_to_deref(nir_src_as_deref(instr->src[0]), dead_ctx); + nir_variable *var = deref->var; if (var->data.mode == nir_var_shader_in || var->data.mode == nir_var_shader_out) { bool is_output_read = false; if (var->data.mode == nir_var_shader_out && - instr->intrinsic == nir_intrinsic_load_var) + (instr->intrinsic == nir_intrinsic_load_var || + instr->intrinsic == nir_intrinsic_load_deref)) is_output_read = true; - if (!try_mask_partial_io(shader, instr->variables[0], is_output_read)) + if (!try_mask_partial_io(shader, deref, is_output_read)) mark_whole_variable(shader, var, is_output_read); /* We need to track which input_reads bits correspond to a @@ -330,7 +342,7 @@ gather_alu_info(nir_alu_instr *instr, nir_shader *shader) } static void -gather_info_block(nir_block *block, nir_shader *shader) +gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx) { nir_foreach_instr(instr, block) { switch (instr->type) { @@ -338,7 +350,7 @@ gather_info_block(nir_block *block, nir_shader *shader) gather_alu_info(nir_instr_as_alu(instr), shader); break; case nir_instr_type_intrinsic: - gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader); + gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx); break; case nir_instr_type_tex: gather_tex_info(nir_instr_as_tex(instr), shader); @@ -397,8 +409,6 @@ glsl_type_get_image_count(const struct glsl_type *type) void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) { - nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs | nir_lower_interp_derefs); - shader->info.num_textures = 0; shader->info.num_images = 0; nir_foreach_variable(var, &shader->uniforms) { @@ -420,7 +430,10 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier = false; } + + void *dead_ctx = ralloc_context(NULL); nir_foreach_block(block, entrypoint) { - gather_info_block(block, shader); + gather_info_block(block, shader, dead_ctx); } + ralloc_free(dead_ctx); } |