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authorJason Ekstrand <[email protected]>2020-05-21 21:37:33 -0500
committerMarge Bot <[email protected]>2020-06-11 05:08:12 +0000
commitb0d1f9a72ff6e1c7164dc22ff5eb3e817f245d13 (patch)
tree2b7ddf09899516dfb836a91262cd2c75b58de967 /src/compiler/nir/nir.h
parente017ee95c113b3306708f54262d614cdf7440274 (diff)
nir: Add a nir_shader_preserve_all_metadata helper
There are some passes which really work on the shader level and it's easier if we have a helper which preserves metadata on the whole shader. Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 9d0110ebe94..b0316df4ffa 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3294,6 +3294,8 @@ nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
void nir_metadata_require(nir_function_impl *impl, nir_metadata required, ...);
/** dirties all but the preserved metadata */
void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
+/** Preserves all metadata for the given shader */
+void nir_shader_preserve_all_metadata(nir_shader *shader);
/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);