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authorKarol Herbst <[email protected]>2019-03-18 21:23:59 +0100
committerKarol Herbst <[email protected]>2019-03-21 02:58:41 +0000
commit71c66c254b8021e2c01b1af9b4d16e18bbd26b48 (patch)
tree2b481d11f84adc6c1288295918bd88ff989e3172 /src/compiler/nir/nir.h
parentb95b33a5c777e6c2cb378fb6d4e257b50c3a5a4d (diff)
nir: add support for gather offsets
Values inside the offsets parameter of textureGatherOffsets are required to be constants in the range of [GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET]. As this range is never outside [-32, 31] for all existing drivers inside mesa, we can simply store the offsets as a int8_t[4][2] array inside nir_tex_instr. Right now only Nvidia hardware supports this in hardware, so we can turn this on inside Nouveau for the NIR path as it is already enabled with the TGSI one. v2: use memcpy instead of for loops add missing bits to nir_instr_set don't show offsets if they are all 0 v3: default offsets aren't all 0 v4: rename offsets -> tg4_offsets rename nir_tex_instr_has_explicit_offsets -> nir_tex_instr_has_explicit_tg4_offsets Signed-off-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index f9c2adb83e5..2c1caf2687a 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1482,6 +1482,9 @@ typedef struct {
/* gather component selector */
unsigned component : 2;
+ /* gather offsets */
+ int8_t tg4_offsets[4][2];
+
/** The texture index
*
* If this texture instruction has a nir_tex_src_texture_offset source,
@@ -1699,6 +1702,8 @@ void nir_tex_instr_add_src(nir_tex_instr *tex,
void nir_tex_instr_remove_src(nir_tex_instr *tex, unsigned src_idx);
+bool nir_tex_instr_has_explicit_tg4_offsets(nir_tex_instr *tex);
+
typedef struct {
nir_instr instr;