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authorEmil Velikov <[email protected]>2017-01-18 19:40:31 +0000
committerEmil Velikov <[email protected]>2017-01-18 20:09:01 +0000
commit9f8dc3bf03ec825bae7041858dda6ca2e9a34363 (patch)
treeff9672995474d3c31f027fea8356cb5733e45388 /src/compiler/glsl/tests
parentd1efa09d342bff3e5def2978a0bef748d74f9c82 (diff)
utils: build sha1/disk cache only with Android/Autoconf
Earlier commit imported a SHA1 implementation and relaxed the SHA1 and disk cache handling, broking the Windows builds. Restrict things for now until we get to a proper fix. Fixes: d1efa09d342 "util: import sha1 implementation from OpenBSD" Signed-off-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler/glsl/tests')
-rw-r--r--src/compiler/glsl/tests/cache_test.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/tests/cache_test.c b/src/compiler/glsl/tests/cache_test.c
index f53ef0de145..0ef05aacb26 100644
--- a/src/compiler/glsl/tests/cache_test.c
+++ b/src/compiler/glsl/tests/cache_test.c
@@ -37,6 +37,8 @@
bool error = false;
+#ifdef ENABLE_SHADER_CACHE
+
static void
expect_equal(uint64_t actual, uint64_t expected, const char *test)
{
@@ -378,10 +380,12 @@ test_put_key_and_get_key(void)
disk_cache_destroy(cache);
}
+#endif /* ENABLE_SHADER_CACHE */
int
main(void)
{
+#ifdef ENABLE_SHADER_CACHE
int err;
test_disk_cache_create();
@@ -392,6 +396,7 @@ main(void)
err = rmrf_local(CACHE_TEST_TMP);
expect_equal(err, 0, "Removing " CACHE_TEST_TMP " again");
+#endif /* ENABLE_SHADER_CACHE */
return error ? 1 : 0;
}