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authorTimothy Arceri <[email protected]>2019-02-22 11:51:24 +1100
committerTimothy Arceri <[email protected]>2019-03-06 23:05:20 +0000
commit7530d4abfcf9d39fb1b4abeb77cdbf6cf1d411a7 (patch)
treef7dec5de299bcb431672f3a7c9209bc871b328a2 /src/compiler/glsl/standalone.h
parent15b83b3af972fe32de4b1730ef6aff110e5da49a (diff)
glsl/freedreno/panfrost: pass gl_context to the standalone compiler
This allows us to use the ctx with glsl_to_nir() in a following patch. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.h')
-rw-r--r--src/compiler/glsl/standalone.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/standalone.h b/src/compiler/glsl/standalone.h
index 5029e168119..d9e14f798a3 100644
--- a/src/compiler/glsl/standalone.h
+++ b/src/compiler/glsl/standalone.h
@@ -42,7 +42,8 @@ struct gl_shader_program;
struct gl_shader_program * standalone_compile_shader(
const struct standalone_options *options,
- unsigned num_files, char* const* files);
+ unsigned num_files, char* const* files,
+ struct gl_context *ctx);
void standalone_compiler_cleanup(struct gl_shader_program *prog);