diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 16:56:21 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-09 12:22:56 +1100 |
commit | 0bf21519b7daa356724d2f3fcb7f954a7700ccde (patch) | |
tree | 900161cc56d26d561490600f9e79799353c60183 /src/compiler/glsl/standalone.cpp | |
parent | 4026b45bbc4c2c067feeee181c54e2beaa1cc5e0 (diff) |
glsl: add param to force shader recompile
This will be used to skip checking the cache and force a recompile.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.cpp')
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 7a2d3d200f0..521964bf9cc 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); - _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir); + _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, + options->dump_hir, true); /* Print out the resulting IR */ if (!state->error && options->dump_lir) { |