From 0bf21519b7daa356724d2f3fcb7f954a7700ccde Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 22 Nov 2016 16:56:21 +1100 Subject: glsl: add param to force shader recompile This will be used to skip checking the cache and force a recompile. Reviewed-by: Anuj Phogat --- src/compiler/glsl/standalone.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/compiler/glsl/standalone.cpp') diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 7a2d3d200f0..521964bf9cc 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); - _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir); + _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, + options->dump_hir, true); /* Print out the resulting IR */ if (!state->error && options->dump_lir) { -- cgit v1.2.3