diff options
author | Timothy Arceri <[email protected]> | 2017-08-23 16:33:00 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-25 13:20:29 +1000 |
commit | ea2515d780a40599036ff50b572d309e69635d20 (patch) | |
tree | 59e522c374888ab726219ac72bfb5b81537fcd0b /src/compiler/glsl/shader_cache.h | |
parent | 07018d49dc95b0a9cf7b22c33af2286c36583e82 (diff) |
glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the
following commit.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.h')
0 files changed, 0 insertions, 0 deletions