diff options
author | Timothy Arceri <[email protected]> | 2019-01-17 17:16:28 +1100 |
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committer | Timothy Arceri <[email protected]> | 2019-01-19 08:24:43 +1100 |
commit | c9d7b0f18425f7c5acabb7cec6b877d5ee112543 (patch) | |
tree | 2e4f1db8fc520dae6909248243a34e167d4ac2dc /src/compiler/glsl/shader_cache.cpp | |
parent | cd56d79b59f367ef0c52d76fc5d37ecc87d0e84b (diff) |
glsl: don't skip GLSL IR opts on first-time compiles
This basically reverts c2bc0aa7b188.
By running the opts we reduce memory using in Team Fortress 2
from 1.5GB -> 1.3GB from start-up to game menu.
This will likely increase Deus Ex start up times as per commit
c2bc0aa7b188. However currently 32bit games like Team Fortress 2
can run out of memory on low memory systems, so that seems more
important.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 31d0aa62966..879511a9d7c 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -264,23 +264,6 @@ shader_cache_read_program_metadata(struct gl_context *ctx, /* This is used to flag a shader retrieved from cache */ prog->data->LinkStatus = LINKING_SKIPPED; - /* Since the program load was successful, CompileStatus of all shaders at - * this point should normally be compile_skipped. However because of how - * the eviction works, it may happen that some of the individual shader keys - * have been evicted, resulting in unnecessary recompiles on this load, so - * mark them again to skip such recompiles next time. - */ - char sha1_buf[41]; - for (unsigned i = 0; i < prog->NumShaders; i++) { - if (prog->Shaders[i]->CompileStatus == COMPILED_NO_OPTS) { - disk_cache_put_key(cache, prog->Shaders[i]->sha1); - if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { - _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1); - fprintf(stderr, "re-marking shader: %s\n", sha1_buf); - } - } - } - free (buffer); return true; |