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authorBartosz Tomczyk <[email protected]>2017-04-03 19:39:19 +0200
committerTimothy Arceri <[email protected]>2017-04-04 09:22:29 +1000
commitbcb63ee63e0a8bec837ee3712e1d306409455a4a (patch)
tree54ba8c62bf404fe17bbfceb7fc6d7067d87550f5 /src/compiler/glsl/shader_cache.cpp
parenta4c4efad89eceb26cf82f4643ce6a4eb656072a6 (diff)
glsl: Fix blob memory leak
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r--src/compiler/glsl/shader_cache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index ea1bc01f028..f5e6a22bb9e 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1273,7 +1273,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
- free(metadata);
+ blob_destroy(metadata);
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
_mesa_sha1_format(sha1_buf, prog->data->sha1);