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authorBrian Paul <[email protected]>2018-01-25 12:43:48 -0700
committerBrian Paul <[email protected]>2018-01-26 13:52:48 -0700
commitaff5d9c256d471de1722dbfcacdc09faa260799b (patch)
tree2bac71800d18593b7e48887aba2a00289dd99cea /src/compiler/glsl/shader_cache.cpp
parentd9832f1fc45aa5fcf5eb5e206603265ae9bfa12a (diff)
mesa: change gl_compile_status enums to uppercase
To follow the convention of other enums. Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r--src/compiler/glsl/shader_cache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 5e1682b351c..bdc045e1db6 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -258,7 +258,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
*/
char sha1_buf[41];
for (unsigned i = 0; i < prog->NumShaders; i++) {
- if (prog->Shaders[i]->CompileStatus == compiled_no_opts) {
+ if (prog->Shaders[i]->CompileStatus == COMPILED_NO_OPTS) {
disk_cache_put_key(cache, prog->Shaders[i]->sha1);
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
_mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);