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author | Marek Olšák <[email protected]> | 2017-11-16 04:29:35 +0100 |
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committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | e149a0253c12d103805230bc7bc0a36887c3b8df (patch) | |
tree | 2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/compiler/glsl/serialize.cpp | |
parent | a7882013d3e788a76cce638704c02b7bea0e67a1 (diff) |
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove
the typecasts.
This helps reduce the size of gl_program_parameter.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl/serialize.cpp')
-rw-r--r-- | src/compiler/glsl/serialize.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 63ce41d87bd..9d2033bddfa 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -975,7 +975,7 @@ static void read_shader_parameters(struct blob_reader *metadata, struct gl_program_parameter_list *params) { - gl_state_index state_indexes[STATE_LENGTH]; + gl_state_index16 state_indexes[STATE_LENGTH]; uint32_t i = 0; uint32_t num_parameters = blob_read_uint32(metadata); |