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authorEric Anholt <[email protected]>2020-03-17 12:45:46 -0700
committerEric Anholt <[email protected]>2020-03-22 20:49:37 -0700
commit050ec8ff5344b730c521d07d55aa146eb36185ad (patch)
tree69b90689692e04137ba74743d389fd22e8701c46 /src/compiler/glsl/serialize.cpp
parent9e3efa429442ef4529843b9e7267d0d117ffa15b (diff)
glsl: Restore the IsES flag on the shader when reading from cache.
I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was getting "GLSL >= 3.00" for the ES shaders I was trying to capture. Keeping this metadata in the cached shader program lets us capture correctly. Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
Diffstat (limited to 'src/compiler/glsl/serialize.cpp')
-rw-r--r--src/compiler/glsl/serialize.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 23a13ea38bc..11cae46dd8b 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -1256,6 +1256,7 @@ serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
write_hash_tables(blob, prog);
blob_write_uint32(blob, prog->data->Version);
+ blob_write_uint32(blob, prog->IsES);
blob_write_uint32(blob, prog->data->linked_stages);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -1314,6 +1315,7 @@ deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
read_hash_tables(blob, prog);
prog->data->Version = blob_read_uint32(blob);
+ prog->IsES = blob_read_uint32(blob);
prog->data->linked_stages = blob_read_uint32(blob);
unsigned mask = prog->data->linked_stages;