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author | Timothy Arceri <[email protected]> | 2016-07-02 20:02:47 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-07-05 20:18:05 +1000 |
commit | 51f912786f420fcfa50a3d3f1b36794cb2714be2 (patch) | |
tree | 23480caa3aebad8619ac22283afbf10fb87a9408 /src/compiler/glsl/opt_constant_folding.cpp | |
parent | 549b9b12fcc94f33af3968e47392f38f73bf3e7f (diff) |
glsl: stop allocating memory for UBOs during linking
This just stops counting and assigning a storage location for
these uniforms, the count is only used to create the uniform storage.
These uniform types don't use this storage.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_constant_folding.cpp')
0 files changed, 0 insertions, 0 deletions