diff options
author | Timothy Arceri <[email protected]> | 2016-04-02 13:54:06 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-04-02 17:10:56 +1100 |
commit | 0fbd073dc284f952ea7df691941a65ddc89b7554 (patch) | |
tree | 81861dfddfa834221dc8e3f57bb7c08839dc5de2 /src/compiler/glsl/link_uniforms.cpp | |
parent | 1265e1c4e17dec5c9931fda8b6d44a4006ed1a4c (diff) |
glsl: store ubo or ssbo index in block index
Previously we store the buffer block index i.e the index of a combined
ubo/ssbo list.
Fixes several dEQP-GLES31.functional tests:
- program_interface_query.uniform.block_index.block_array
- program_interface_query.uniform.block_index.named_block
- program_interface_query.uniform.block_index.unnamed_block
- program_interface_query.uniform.random.10
- program_interface_query.uniform.random.15
- program_interface_query.uniform.random.22
- program_interface_query.uniform.random.24
- program_interface_query.uniform.random.26
- program_interface_query.uniform.random.28
- program_interface_query.uniform.random.3
- program_interface_query.uniform.random.31
- program_interface_query.uniform.random.38
- program_interface_query.uniform.random.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94116
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 0a230cad034..43ff52522ee 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -460,30 +460,33 @@ public: field_counter = 0; this->record_next_sampler = new string_to_uint_map; - ubo_block_index = -1; + buffer_block_index = -1; if (var->is_in_buffer_block()) { + struct gl_uniform_block **blks = var->is_in_shader_storage_block() ? + prog->ShaderStorageBlocks : prog->UniformBlocks; + unsigned num_blks = var->is_in_shader_storage_block() ? + prog->NumShaderStorageBlocks : prog->NumUniformBlocks; + if (var->is_interface_instance() && var->type->is_array()) { unsigned l = strlen(var->get_interface_type()->name); - for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) { - if (strncmp(var->get_interface_type()->name, - prog->BufferInterfaceBlocks[i].Name, - l) == 0 - && prog->BufferInterfaceBlocks[i].Name[l] == '[') { - ubo_block_index = i; + for (unsigned i = 0; i < num_blks; i++) { + if (strncmp(var->get_interface_type()->name, blks[i]->Name, l) + == 0 && blks[i]->Name[l] == '[') { + buffer_block_index = i; break; } } } else { - for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) { - if (strcmp(var->get_interface_type()->name, - prog->BufferInterfaceBlocks[i].Name) == 0) { - ubo_block_index = i; + for (unsigned i = 0; i < num_blks; i++) { + if (strcmp(var->get_interface_type()->name, blks[i]->Name) == + 0) { + buffer_block_index = i; break; } } } - assert(ubo_block_index != -1); + assert(buffer_block_index != -1); /* Uniform blocks that were specified with an instance name must be * handled a little bit differently. The name of the variable is the @@ -497,7 +500,7 @@ public: var->get_interface_type()->name); } else { const struct gl_uniform_block *const block = - &prog->BufferInterfaceBlocks[ubo_block_index]; + blks[buffer_block_index]; assert(var->data.location != -1); @@ -519,7 +522,7 @@ public: delete this->record_next_sampler; } - int ubo_block_index; + int buffer_block_index; int ubo_byte_offset; gl_shader_stage shader_type; @@ -659,7 +662,7 @@ private: virtual void enter_record(const glsl_type *type, const char *, bool row_major, const unsigned packing) { assert(type->is_record()); - if (this->ubo_block_index == -1) + if (this->buffer_block_index == -1) return; if (packing == GLSL_INTERFACE_PACKING_STD430) this->ubo_byte_offset = glsl_align( @@ -672,7 +675,7 @@ private: virtual void leave_record(const glsl_type *type, const char *, bool row_major, const unsigned packing) { assert(type->is_record()); - if (this->ubo_block_index == -1) + if (this->buffer_block_index == -1) return; if (packing == GLSL_INTERFACE_PACKING_STD430) this->ubo_byte_offset = glsl_align( @@ -719,7 +722,7 @@ private: /* For array of arrays or struct arrays the base location may have * already been set so don't set it again. */ - if (ubo_block_index == -1 && current_var->data.location == -1) { + if (buffer_block_index == -1 && current_var->data.location == -1) { current_var->data.location = id; } @@ -766,8 +769,8 @@ private: this->uniforms[id].is_shader_storage = current_var->is_in_shader_storage_block(); - if (this->ubo_block_index != -1) { - this->uniforms[id].block_index = this->ubo_block_index; + if (this->buffer_block_index != -1) { + this->uniforms[id].block_index = this->buffer_block_index; unsigned alignment = type->std140_base_alignment(row_major); if (packing == GLSL_INTERFACE_PACKING_STD430) |