diff options
author | Kenneth Graunke <[email protected]> | 2014-09-13 11:13:26 -0700 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | b7ba745032900643af7bcfdc773a783b73e2735a (patch) | |
tree | 0f61656f20e1712ca6a72a71892830b4b8c79c52 /src/compiler/glsl/ir_uniform.h | |
parent | 670c4dd3957efe0022a3ac36074fd89a5873d953 (diff) |
glsl: Track whether uniforms are active per stage
for finer granularity state flagging
v2: Marek - use a bitmask, add shader cache support
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_uniform.h')
-rw-r--r-- | src/compiler/glsl/ir_uniform.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h index 9841df8cde1..9545c4930c7 100644 --- a/src/compiler/glsl/ir_uniform.h +++ b/src/compiler/glsl/ir_uniform.h @@ -107,6 +107,11 @@ struct gl_uniform_storage { struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES]; /** + * Mask of shader stages (1 << MESA_SHADER_xxx) where this uniform is used. + */ + unsigned active_shader_mask; + + /** * Storage used by the driver for the uniform */ unsigned num_driver_storage; |